
DND: the Golden Dragon That Travels Through the Planes
DND:穿梭位面的金龙
- Status
- Completed
- Length
- 1.1M Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Epic Fantasy
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
22kRecommends
46.4kFans
349Chapters
Tags
Synopsis
Reader comments
In booklists 2
Long Wen Seedlings Has Less Than 300,000 Words
I don't comment on the Longwen seedlings I found. It will be serialized in January. If there is a new Longwen, please @ me. Thank you. I have changed jobs. I have been working overtime recently and the mobile phone signal is intermittent. Sorry everyone, I didn't have time to reply.
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The poison test is completed Recommended!
This book is really well written, and it is quite well written in a dragon novel. It reminds me of the days when I read the Black Dragon Code, and it also describes adventurers well. As a dragon novel, we should usually read stories about humans and dragons in the context of Western fantasy. The author expresses this very well. It is identified as a masterpiece of Western fantasy and is worth reading.
Faerun Dragon Illustrated Book
The three large sections divided by double solid lines from top to bottom, are strong dragons, ordinary dragons and weak dragons. Note: This category is introduced in the Dragon Book/Legend Book, the unique advanced rules of DND True Dragon. The reference standard is the body shape of the dragon in two special periods. The specific description is: a dragon that is ultra-small in the hatchling stage is a weak dragon, a dragon that is small in the hatchling stage but cannot reach the super giant size in the ancient stage is an ordinary dragon, the dragon stage is from small to large and the dragon that reaches super giant size in the ancient dragon stage is a strong dragon. Although this rule can generally determine the strength of a card, it is not an accurate strength reference. There are strong dragons that are weaker than weak dragons and weak dragons that are stronger than some strong dragons are not special cases, such as scroll dragons. The arrangement from left to right is based on CR. The arrangement is based on comprehensive consideration of the card data, that is, the strength reference.
2024 New rule book golden dragon.
The golden dragon combines the characteristics of the second version, it is more similar to the Eastern dragon, and the top view looks like a sword. Do you like my golden dragon dragon body sword?
After the golden dragon in the new rule book came out, the value of this novel also increased. At this time, the appearance of the protagonist selected earlier became more orthodox.
I don't have much experience. This is the first time I saw someone writing about the golden dragon.
Based on my 15 years of experience as a bookworm, I have never seen many protagonists written about lawful good. What's more, in an era when sophisticated egoism is prevalent, online books are the hardest hit area (especially in the starting point, which seems to be generally lawful evil). It is not easy to have a lawful neutral protagonist now, but I can find a lawful good book. I have read more than 30 chapters. If you keep it up, I will definitely subscribe again.
The author's writing style may be average, but his settings are really perfect and his attitude is good
DnD2024 Player's Manual's cover image and details of the different paintings (P1-3), artist is Wylie Beckert.
On the cover, four iconic professions of DND - warrior, mage, priest, thief adventurer, accompanied by a golden dragon, sipping a pot of hot tea. The golden dragon's tail is in the shape of an "&". The different painting version uses a peaceful non-combat scene as the cover, which is not only to illustrate that dnd is not only about combat, but also to pay tribute to the cover of the first Player's Handbook (P4). The adventurers on the cover of the ADnD Player's Handbook are also resting. The final unique painting cover (P5) is supplemented by a gold frame designed by Simen Meyer, making it an out-and-out collectible.
Golden dragon
Protagonist
It's uncomfortable. My real name only appears once and I can tolerate it, but it's really uncomfortable when something as outrageous as Dragon Heritage appears over and over again. The so-called Dragon Heritage can only give some common sense in life. The kind of library-like ability is dragon expertise. Dragon Knowledge, it's not difficult to give more expertise.
Bling
This one looks more like it has wings.
The dragon picture from the big boss of B station [Yi Wei Luo Yi], the real big man worships! Worship!
It's very good. The characters and plot are very good. There are not many novels about exotic beasts or about Jackie Chan that are not offensive.
I think the inheritance of the golden dragon is dominant, regardless of any species.
It can do everything the Golden Dragon knows, so of course it is a Golden Dragon
If you have a favorite monster, please leave a message
I will see if I can arrange an appearance at that time. I will try my best to check out the habitat. If I can arrange it, I will definitely arrange it.
I recently played Baldur's Gate 3 as a paladin, and discovered that even a paladin of justice can operate very flexibly without breaking my oath at all.
The red dragon that transformed into the good camp didn't enter the harem? Quite cute
It feels pretty good. It can be regarded as the new batch of Longwen, but there are too few.
It would be great if it were Tianhui Dragon from Monster Hunter, but I like all dragons 😚
Holy shit, PF needs to update and improve the Golden Dragon Path.
Metal Dragon Collection
The golden dragon is on the far left
I kept raising it and it suddenly ended 🙂
Well written, keep up the good work!
In terms of setting, the original world is a bit small, and there may not even be a serious god. Of course, that's not to say that plain farming is not good, but Hongda's scenes are more touching. For example, Star Forger, which Rot Rabbit just finished, is so satisfying to block the door of God of War (the protagonist, a druid, transforms into an ancient red dragon, blocks the door to another world of an orc god, and kills his army of petitioners). So when can the protagonist go to the Kingdom of Timayat to spit a few words, then go to Bahamut for some rice, and go to the devil to collect some protection money. These are all incredible acts of justice! 😆😆😆
Py?
Longwen authors, unite🥺
Normal Golden Dragon The male protagonist
Repost the Apple Orchard and Rule Book Dragon Madness Lock
Dracorage Mythal) Enchanting (Coercion) [Mind Affecting] Observation DC: 59 Spell Components: Words, gestures, rituals, experience points Casting time: 10 days and 20 minutes Distance: 30 feet Area of effect: All of Faerûn Duration: Permanent (see text) Saving Throw: Special (see text) Spell Resistance: No Development: 531,000 gold coins, 11 days; 41,240 experience points. Component: Mystery Lock (DC 25). Ingredients Price: Wisdom damage, medium standing effect against dragons (+40 DC); Hostility, high standing effect against dragons (+100 DC); Rage, medium standing effect (+40DC); Disables fear effects during rage, against dragons (+15 DC); Disables charm effects during rage, against dragons (+15 DC). Construction reason: Triggered when King Killer appears (+25 DC), the affected area is changed to the entire Faerûn, and it is periodic (+925DC). Mitigating factors: operating core (-20), casting time increased by 10 minutes (-20DC), casting time increased by 10 days (-20 DC), 20,000 experience points consumed (-200DC), 6 additional casters contributed legendary spell slots (-114 DC), 6 additional casters contributed ninth-level spell slots (-102DC), 13 casters died and could not be resurrected (-650 DC). The rage of the dragons is an effect of high-level magic from the elves that was caused thousands of years ago. It was cast in an ancient observatory in the far north of Faerûn, which was originally used to observe the trajectory of Kingkiller. The Nobles created the Mystic Chain to secretly overthrow the dragon rule, but tied its effect to the Kingkiller to prevent the dragon madness from completely destroying the other kingdoms of Faerûn. When Kingkiller is visible in Faerûn (limited to a local area of about 250,000 square miles every few decades, and all over Faerûn every 300 years), it will gradually make all dragons in the affected area (including all dragon-derived subtypes) become reckless and agitated, and eventually become rioting monsters, which is called dragon madness. The star is visible for 10d6 days each time before disappearing from the sky. Effect: When dragon madness begins (or the moment it enters the affected area), all dragons and dragon derivatives in the area must make a DC10 Will save. In addition, if they continue to maintain dragon form in the area, they must continue to make Will saves every day. If they are not in dragon form, they must make a Will save once every five days (regardless of whether the effect changes the type or subtype of the creature). If they are sleeping in the area, they must make a Will save once every ten days (regardless of their form). Each failure causes the creature to take one point of wisdom damage. The DC for each Will save increases by 1, stacking with the previous increment. Due to their extreme aversion to dragon madness, lawful dragons have a +4 bonus on saving throws, and good dragons have a +2 bonus. Conversely, evil dragons take a -2 penalty, and chaotic dragons take a -4 penalty. (These alignment bonuses and penalties stack.) Smart damage and attitude transformation will gradually change the dragon's view of appropriate behavior, weakening the higher-level thinking of the brain while strengthening its lower-level instincts. In addition, it becomes increasingly difficult for it to regard non-dragons as companions, instead internally viewing them as threats or even food. For every 5 points of Wisdom damage, it becomes more aggressive, moving one step toward hostile toward non-dragons. This continues until the dragon's Wisdom attribute reaches 1. After that, if it is not already hostile to all nondragons, it must make a check each day or continue its attitude change. (Attitudes toward other dragons and dragon tokens are not affected.) When a dragon's Wisdom falls below 10, it gains rage abilities (including the corresponding greater rage or ultimate rage) compared to barbarians of the same Hit Dice level, but otherwise it can rage an unlimited number of times per day and does not become fatigued at the end of its rage. While raging, the creature gains a bonus to its Power ability DC against the Will save bonus granted by the rage ability, and is immune to charm effects (but not coercion effects), fear effects, and morale effects. While raging, it can still use extraordinary or supernatural abilities, but not spell-type or spellcasting abilities (however, those abilities and other abilities that require concentration can be used again as long as the rage ends or is interrupted). When affected by dragon madness, if it is injured in combat, it must successfully pass a Will save, otherwise it will fall into a rage on the second turn, clawing and biting wildly until itself or the enemy is dead. (This Will save DC takes into account time, as described above.) Once raging, it can make another, more difficult Will save to resist the dragon's rage and break the rage (DC equal to the corresponding Will save DC of the dragon's rage above + 5). Reversal/Healing: During Dragon Frenzy, the dragon's Wisdom damage cannot be restored by natural means or most magical means. Breaking barriers, healing spells, and greater restoration spells have no effect. Even if you use miracle or wish spells, you can only restore 1 point of wisdom damage each time. The most effective mitigating magic is the extremely rare dragon-killing spell. When Dragon Madness ends, Wisdom damage will be restored naturally. Each time you use Dragon Madness, Miracle, or Wish, the attitude transformation can be restored by one level, and it will be restored immediately when Dragon Madness ends. When a dragon leaves the affected area (such as leaving the Material Plane), it is no longer affected by the effects of dragon madness and begins to recover as described above. Duration: Like all myth locks, Dragon Madness Mystery Lock is a continuous magic field that cannot be lifted, cracked or suppressed by non-legendary magic. When a character attempts to dispel a dragon's madness with a legendary spell (such as ultimate dispel magic), he or she must succeed on a DC 81 caster level check. An anti-magic field suppresses the Mystery in the area it covers, but it continues to function normally outside. The anti-magic field does not restore wisdom damage or attitude changes caused by dragon madness, but if the dragon is completely covered by the anti-magic field, it does not need to make a check against dragon madness. Dragon migration group: Dragons affected by dragon madness will be attracted to each other's violent impulses and want to destroy everything together. This usually causes dragons within hundreds of miles to gather into larger "packs" of about 2d6+4 dragons. Most dragon swarms are a mixture of various races, including chromatic dragons (and other evil dragons), pterosaurs, elemental wyrms, and ground-dwelling dragons, but all dragon species may appear in a dragon swarm. However, the alignment of most members will not differ by more than two levels from the strongest among the dragons. Metal dragons and other good dragons (as well as gem dragons) rarely participate in these migrations, as they will do whatever they can to resist the dragon's madness - whether by sleeping or escaping into the elemental plane. Likewise, realm dragons are even rarer, as they don't often travel to Faerûn. King-Killer Shield (King-Killer Shield) Evocation Observation DC: 29 Spell Components: Verbal, Gesture Casting Time: 10 minutes Area of Effect: Hemispherical, radius 12,800 feet Duration: Permanent Saving Throw: None Spell Resistance: No Development: 261,000 gold coins, 6 days, 10,440 experience points. Component: Mystery Lock (DC 25). Component Value: Standing Spell (+28 DC). Cause: Area of effect increased by 700% (+28DC). Reduced factors: Change the spherical type to a hemispherical type (x1/2), and connect it to the environment (x3/4). During the Crown War, the high elf mage created this spell to protect his dragon subordinates from dragon madness. Known instances of this spell guard Waterdeep (built atop the ruins of Elinthalda), the ruins of Milannir in the High Forest, the druid settlement of Ungmu (formerly the capital of Erlanni called Farmansha), and the Serpent Hills. This spell protects the area covered by the spell and resists the effects of Dragon Madness. Dragons (including dragons and dragon-derived subtypes) are immune to the effects of dragon madness as long as they remain within the Kingkiller Shield. From the legendary spell "Dragons of Faerun"
Another Longwen, come on
Jinlongwen, please support the author. I have been looking for it for a long time.
One chapter a day is simply not enough. I'll keep it up until I become a god. Then I'll read it all at once
Celebrate the new article
Celebrate! The controller of time and space, the domineering and gentle space dragon Caesar will be born. Today, I, the reader, will record today!