
Wizard: the First Wizard
巫师:第一巫师
- Status
- Completed
- Length
- 571k Words
- Genre
- Eastern Fantasy
- Audience
- Male
- Subgenre
- Otherworld Continent
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
3.4kRecommends
6kFans
168Chapters
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Integrate opinions, summarize settings and poisonous points
Hanging is a panel with proficiency and maxing out skill levels to obtain new related enhanced skills and attribute points. To put it simply, it is to practice an R-level skill to the max to obtain an SR skill and obtain attribute points. For example, knowledge skills are intelligence attributes, wizard meditation methods are spiritual attributes, and knight warriors should have physical fitness and agility after practicing breathing methods like this. Some attributes of poison points have no use. Pure water word count Intelligence is useless. It is estimated that there is only a skill threshold and there is no egg to estimate the water word count (generally, the skill is deep thinking and consumes mental energy to learn and add points). No matter how high the protagonist's IQ is equated with the author, It's useless Physique is equivalent to the blood bar Spirit is equivalent to the blue bar skill trigger Agility plot progress does not show practicality in estimating and coordination and body movement speed related laugh The master-servant contract of the moon god clone is too lazy to talk about the previous comment. It is estimated that it is a set of wizard skin system panel attributes with some invincible fantasy white text. There is only a little bit of hope in the eunuch's fine products, but that's where it ends. Too White is just hopeful. Because of this level, I don't know if I'd like to read it once it's released, so I can't help it. What's your opinion? Move to previous comment. It's a bit like a studio article. You can still read it without thinking about it. With thinking about it, it's my last comment.
Opinions on the properties of this book
I feel that the intelligence attribute is a bit useless. As we all know, the protagonist's IQ is directly proportional to the author's IQ. In RPG games, the intelligence attribute is the main attribute of the mage, which can meet the threshold of learning spell skills and increase the effect of spell damage. No matter how much your intelligence improves, the author's IQ arrears and toxic plots will only lower the level of this attribute The mental attribute is considered a blue bar in this game. Agility is related to coordination and speed of movement.
Shennong is here
Yes, it's just that the protagonist is a wizard's apprentice and can come into contact with the phantom of the messenger of the gods. This is a bit poisonous. Otherwise, there is no problem. You can still chase it.
New books need to be updated a lot, come on, collect and keep them first
The protagonist has no common sense. Then I felt so arrogant. It feels like a child walking down the street holding a gold nugget. He probably thinks his is a toy. But others don't think so.
Not bad
It feels pretty good, the cool stuff is still online, and the rhythm is okay. The world watches unfold. I don't see any problems so far, and there are some new ideas. At least it doesn't completely follow the world view, and it doesn't weaken the wizard system (several wizards are classified into wizards, but it's not strong enough). It's pretty good among wizards, and only a few can read it. The only thing I have some doubts about is the advanced materials and routes. I hope the author can write them well. This thing can easily become a highlight if it is creative and balanced. For example, why must it be divided? Can you make it yourself? Where is the upgrade logic? Thinking about it, this kind of thing is very similar to fish farming. But if it becomes a setting like mystery, it will be easy to succeed or fail. Personally, I think the highlight of the mystery is the plot, which is the type of creating conflict and opposition and then several parties playing chess with each other. The world view is also relatively limited. It is actually quite different from the wizard's style of traveling around the world with development as the core.
Come on, it's good, but a little messy.