
Game Production: Start by Recruiting Undead Programmers
游戏制作:从招募亡灵程序员开始
- Status
- Completed
- Length
- 342k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
3.1kRecommends
45Fans
165Chapters
Tags
Synopsis
Reader comments
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There is a question here, does it count as plagiarism if I plagiarize myself? Of course it counts. The property rights of your works while working in the company belong to the company, not you. If you leave your job and use the creative work of your previous company, it is certainly plagiarism. Even if you resigned due to unfair treatment by your former company, this only affects your severance compensation and does not affect the ownership of your work. It belongs to your former company and not to you.
Undead programmer, even the capitalists will give you a thumbs up when they come.
How can I put it this way? The idea is very good and the writing is not bad. I can at least read it. But there is a sense of confusion when the characters appear. The villain company and the protagonist team at the beginning are okay, but the description of fans' public opinion feels chaotic and a bit too taken for granted. I didn't say what the protagonist was going to do. Of course, maybe I didn't understand it. There are also things like Zeng and Tiance on the investment platform. The plots jump too much and have no separation, which makes it very tiring to watch. You have to say what the protagonist wants to do, write it clearly, and it's okay to write more until it's watery. Just don't hide it. Most readers don't use their brains when reading. Reading novels requires using their brains, which is too tiring. Also, it is best to write the same thing in the same batch. Player comments belong to player comments, anchors belong to anchors, the media belongs to the media, and hostile companies belong to hostile companies. Don't think that one comes out one after another. Intersperse it here and there. (My personal opinion is that it is best to write about the host's game process first, then the player experience, then the media summary, and finally the hostile company's views, and then introduce content such as trolls). Also, the game process of public figures such as anchors and ups can be more detailed. When you write like this, the author feels tired when writing, and the readers feel tired when reading. The author's writing is concise but not good enough. It should be more watery and expand the content. You can refer to the book on "Titanfall". He has a good balance between game development and reviews, as well as hostile companies.
In more than 50 chapters, Lin Mumu was sent to a place to detoxify from Internet addiction. I thought you were going to let the two engineering lions go there and do it directly. The result was that you went in to give some things and let them do it there. Lin Mumu almost died, and the undead was invisible throughout the whole process. You know how to write poison points.
It's really cold. The creativity is good, and some of the novel ideas are eye-catching. That's how I got into it at the beginning, but I couldn't bear it when I started to include private goods inexplicably. You can also write some of your own ideas, but first your writing must be excellent to be able to write these scenes vividly. The paragraph you wrote is too rigid and deviates from the theme, which will make it difficult for people to get involved and have a strong sense of fragmentation. Come on, I hope the next book will reach new heights.
The writing was very messy, and it was quite interesting at first, but then the forced reward promotion after the business war became very embarrassing. I wished I could skip a whole chapter. I feel like this book may have to be mailed.
Putting the cart before the horse
I'm here to see game development, not dirty stuff. The more I write, the more outrageous it becomes.
At present, it seems that the plot design is not something that can be considered carefully, and there are too many poisonous points. It can be read, but there are many shortcomings. Are you writing about a game or an urban soldier? 😥 These two audiences are thousands of miles apart.
I've read more than fifty chapters, but I haven't finished it yet. I can't stand it anymore. I feel that the daily writing is too bland and uncomfortable to read, and I feel that the author's writing is very depressing. It starts with a classic fruit-picking, and then is suppressed immediately after succeeding in a game. During this period, I am constantly being tricked by others. I know who did it, but I have the ability to retaliate (curse) but I don't use it. The protagonist's second game could hardly be released. The second game was successful, but in the eyes of Tuowei's people, this was a slap in their face. In the third game, if they didn't directly increase the intensity and beat the protagonist to death, the author would have sent a deus ex machina to support the protagonist.
This plot is written, and the writing game is good, and then interspersed with daily life and so on. The business war was too awkward to watch.
The Squid King, Cthulhu, I have the final say on my family. The protagonist has just caught a squid. I know my name is Mr. Ke. Morrigan is also shocked. The necromancer does not know. I am the king of the mysterious world. I am the craziest in the real world. I won't take overnight revenge when I gain power. I don't panic when I make enemies on all sides. I only blame my strong capital for being stepped on. I have a system and I am rampant. I am good at saving beauties in the city. The world is my main battlefield. Overview of the book before death
Author, in Chapter 12 where the protagonist said "I copied myself", it would be better to write more descriptions like "Only the gameplay was copied, nothing else was copied"
In fact, there is a problem. Games are released too quickly. It is easy for Yang Wei to have a lot of games but he doesn't want to play them.
It's boring and not as exciting as I imagined. Compared to other books about game production, this one is pretty watery.
Final assessment
It's boring and boring. I just write whatever comes to mind without any foreshadowing. For example, the phone recording will not be so abrupt if I mention it at the beginning. For example, I didn't understand what's so special about him after reading ten chapters. He is just a tool, the characters are too flat, and the writing is not good. You can read it if you are bored. My opinion is that you can add a bookshelf, but it is absolutely impossible to subscribe.
I've invested, and my writing is okay, so take your time and work harder.
The writing is quite good, but it's a bit messy. I suggest you write it again.
It's good, but not very good. It's a bit deliberate for the development of the plot.
Dear writer, your new book is very good. I have joined the new book investment group. Please update~
According to the introduction, wouldn't that courtyard beauty and 404 both of them die?
It's a bit messy and looks tired. Is there no outline?
Sir, if you want to learn how to make independent games from scratch, where should you start?
There seems to be some problem, for example. How about ×× say: Instead of ×× say: ×× said xx said It looks awkward like this