
Game Production: Have You Broken Your Defense Today?
游戏制作:今天你破防了吗?
- Status
- Completed
- Length
- 702k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
1.4kRecommends
2.6kFans
340Chapters
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I couldn't help but complain a few words, it doesn't matter if they are all game production, the games selected are all similar, they all require players to break defenses or are difficult games, all of which are "only up" and "escape". Even if you want to follow the trend of game production, you should choose games that no one has written about, such as "Dynasty Warriors" and other games, "Three Kingdoms Heroes", "Civilization", P Club's "Stars" and other strategies, such as "Slay the Spire", "Isaac", "Gunlock", "Gunfire", "Warm Snow" and other meat pigeons, such as "Far Cry", etc. There are many memes, and even "Star", "Red Alert" and "Darkness" can also be written? If you haven't played many games and want to copy the rhythm or scripts written by others, just pretend that I didn't tell you.
The game you choose is really not popular. For example, only up is actually inferior to "digging for advancement". For platform jumping games like Digging, Jumpking and "Azure", the level design is very important. You need to make the players feel that they made a "mistake", rather than the designer deliberately disgusting you. For example, the level design of only up and "alt+F4" is similar to when you are running on a flat road and suddenly there is a pit, you fall down and die. Weilan and jumpking will tell you in advance that there is a pit ahead and you have to jump over it. Although the result is that everyone dies without jumping, the player's gaming experience is completely different.
Why do so many game productions suddenly appear? It's like they were agreed upon
An idealist with no life, in a world where there are only Mario games, he is obsessed with the author of horror games. It's obvious that the protagonist has trouble even eating. I've seen too many Japanese nerds and would rather work than develop money-making games.
After reading the first chapter, let me complain. The author is a studio or a newbie. You yourself have introduced that this world game has just started, but what is the first reward of your golden finger? Perfect virtual technology, instead of perfecting game technology, give virtual architecture technology first, awesome, really, this is equivalent to a baby just landing and not even crawling, then thinking about how to run. Is it an author who writes game novels and always rewards virtuality first, and then writes stories about web games😒😒
I haven't started watching yet, so I'd like to give you some encouragement. Come on, come on.
The Switch is coming, and it has to be Zelda.
Let's play some classic games. Don't worry, they're all games I've never heard of. Let's start with web games…
Recommended games: "Minecraft", "Mount and Blade", "Call of the Wild"
Common problems in game development writing
Or, keep describing the development of new games, netizen reviews, and live broadcast complaints! Then develop the next one, then review it by netizens, and occasionally talk about the plot of the game, and then big companies suppress newcomers! It keeps looping after that! This model actually doesn't take long to write! In other words, after this type of article comes out, few can finish it, and the rest will just keep on going! I personally think that side plots can be developed in other aspects, such as the studio's recruitment and the source of inspiration for which game the protagonist wants to copy! The love-hate relationship between developers and publishers! I have always been developing games, reviewing them, and reaping rewards. It's really boring to develop games again! It's absolutely impossible to end!