
My Farm Does Not Raise Idle Dragons
我的农场,不养闲龙
- Status
- Ongoing
- Length
- 821k Words
- Genre
- Fantasy Romance
- Audience
- Female
- Subgenre
- European Fantasy
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
5.9kRecommends
15.8kFans
208Chapters
Tags
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Reader comments
In booklists 2
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I feel that the content on the way to the farm in the early stage is better. I read a few chapters after arriving at the farm, and the content... Wasn't very attractive to me anymore.
I like the subject matter very much. I think the author has great potential.
As someone who likes "Harvest Moon, Rune Workshop" and "Stardew Valley", I particularly like the theme of the author's fungi. (Actually, the author's imagination in the previous book was also very good, but the writing in that book was a bit off-kilter) I have also read some articles about entering other worlds with games like "Minecraft", but unfortunately there are too many shortcomings. Either the protagonist is stupid and cries because he thinks he is a domineering person, or he is lustful and obscene, or the supporting characters are only 666. So far, the expressions in this book are very smooth. What I like: 1. Although Goldfinger is very big and the game integrates other worlds, Goldfinger does not collapse. Both have written hundreds of thousands of words, and none of them have the problem of "it's boring because Goldfinger is too big". On the contrary, it has always been anticipated. It can be seen that whether Goldfinger is big or not is not a problem, the key is how to write the plot. 2. Character creation, this aspect cannot be considered excellent, but it has reached the level of "not hindering the plot". No one completely revolves around the protagonist, and the main supporting characters have their own motivations. This prevented Wen from rolling his eyes. (I'm fed up with the lack of brains in the supporting characters) 3. No rush, no slowness, and a strong sense of immersion. There is a feeling of a western fantasy world slowly opening up. 4. No cp, no talk about feelings. The lame and distorted emotional scenes especially brought down the score. Unless you are a master in this field, no CP is the wisest. Particularly annoying points: 1. Not checking information. The poisonous point that almost persuaded me to quit the game several times in the early stages was that the author wrote the plot of wilderness survival without checking the information on wilderness survival. The cool thing about the wilderness survival plot itself is that it covers "a wealth of information on survival knowledge in the natural world." The wild content of dozens of chapters at the beginning, which is responsible for attracting readers, is not a focus after all. For example, you can tear apart a rabbit skin with your bare hands and make a kettle blanket without tearing it down without it rotting and smelling... Or you can make nonsense of popular science about mushrooms that are not brightly colored and are not poisonous. The "I Xunsi" that is made up in an unfamiliar field is full of imprecision and is very unfavorable. These are completely unnecessary mistakes (the author won't make them after watching a few issues of BBC documentaries). And even if you are too lazy to read the information, you can still use some "not fully open cheats" to explain it (such as using cheats to identify poisonous and non-toxic). It is better than just "taking it for granted" without relevant experience and lowering the tone of this article out of thin air. If it weren't for the scarcity of this genre, you might have missed this article and the excitement of slowly entering the plot. 2. The numerical values need to be clearer and work harder. This is also the cool thing about game writing. For example, how much money you make, how much you spend on the farm, how much you have left, your next plan, etc. There are also "strength" withdrawals at different values of the protagonist's physical strength and energy. All need to be written clearly in more ways. The joy of "increasing values and increasing levels" is the same as when playing games. This aspect can be regarded as the weakness of female video game writing-the numerical values are ambiguous. The guy who writes about male video games has worked hard on numerical values. It is important to let readers experience the thrill of leveling up when playing games from reading novels. For example, in the recent plot, the protagonist's gold coin balance has become unclear. How much money is left? Have no idea. What are your next plans for making money and how much do you expect to earn? Have no idea. The next step is to upgrade to level 30. What is the physical strength and energy value compared to elemental warriors and mages? Have no idea. These are a lot of content that can be written (the number of words can be reduced, and it can also bring pleasure to readers. After all, the key point is that they are "game readers"). What to look forward to: From the beginning of survival in the wilderness to the boring development of entering the ranch game, now comes the most anticipated plot that intersects with the real world. This time it's just the ice dragon, there should be more covetousness and malice coming later. I want to see the heroine use all kinds of nonsensical "leisure props" to slowly break those malicious perceptions. Haha, this is the cool part! The most coveted thing about the protagonist has nothing to do with the output of golden wheat pepper and the like. What people really covet is actually the "ingredients" buffed by the farm (not dishes like white bread). As the protagonist's farming skills improve, the ingredients grown should also progress from "ordinary" to "fine-quality" and "extraordinary ingredients", right? (This is a farming game after all) Using "extraordinary ingredients" and "extraordinary plants" to fuse various minerals, you can also make special props and awesome weapons, right? There is currently an atmosphere of "the output of the game world is higher than that of the indigenous world", but the author has not yet got an accurate answer. As the level increases, extraordinary ingredients appear, and the outside world's covetousness increases dramatically. If we want to slow down the pace of outside covetousness, we must slow down the release speed of the extraordinary series. To be honest, those people's current performance of extraordinary food is too mediocre. It stands to reason that in this "power world", things that can improve one's survival rate cannot be valued as much as they are now. I hope the author can control more and more group portrait plots later. Very much looking forward to it. Next, all that can be pursued is exhausted, and we can only wait for the slow daily updates.
He doesn't look good when he enters the farm, he looks like a wage earner
Why is this farm so difficult to enter? I've read dozens of chapters and I'm still looking for a farm.
I feel like it was still interesting when the heroine went on food adventures before going to the farm, but now it's a bit boring
It didn't look good from the beginning when we entered the farm.
Why is the heroine always an ordinary person? Why doesn't she become a warrior or a mage?
Oh my god, two novels, keep it up, the author won't change 🥵
Xiaomo rushes to the duck! Break through the sky and take off directly
Update once a day, too little, everyone will be gone after your first update 😥 Please update more
Write quickly, even the donkeys in the production team can't rest like this
I feel that the author is more suitable for websites like Tomato. The author's plot control ability is only about 500,000 words. Too short and not a good starting point. But you can try Tomato. Most articles are only 500,000 to 1 million in length.
No cp, must be collected hahaha
Is this a lie and a lie?