
Sorry, I Never Rely on Luck When Playing Cards.
不好意思,我打牌从不靠运气
- Status
- Completed
- Length
- 2.2M Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 3mo ago
- Source
- Qidian
Stats
Tags
Synopsis
Reader comments
In booklists 5
Personal Recent Reading (14 Years of Online Reading Experience)
Regardless of the subject matter, as long as it is what I am watching, I will put it in.
Unlimited Card Flow
Card making, card printing, classic deck battle
Bookworm's Treasure
The bright moon rides on the wind and comes into dreams, I have hidden all the ways for you to observe
A Wise Man Never Falls in Love (No Heroine)&ya Yawen
The recommended articles are all serialized articles, covering as many subjects as possible (but there will definitely be no fan fiction or modern cities) Because I am half-hearted, I will not finish all the recommended novels. I'm sorry, I'm sorry (シ_ _)シ Xiaobai pushes the book and looks at Haihan◝(⑅•ᴗ•⑅)◜ (Generally, I won't recommend it if there are many female supporting characters. If I really recommend it, it will be clearly stated that there are many female supporting characters and I do
Pokémon Fandom, Beast Control Style, Pet Style
Pokémon fandom is more about journeys and not much about battles. I have a lot of tastes in the beast-controlling pet category, so I'll read it if it's well-written or has good ideas. I also read about cards and summons, but not much. In terms of evaluation, the full score is 10 points, 8 points and above are highly recommended, and 6 points and above have highlights but some shortcomings.
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This is indeed a fascinating card novel. The author cleverly blends cube cards with the fantasy world to create a story full of imagination and adventure. The protagonist encounters challenges and difficulties in the card battle, and engages in exciting cube card duels with various people. From the first book to the present, the author has gradually improved the cube cards. The various rules and values are also relatively rigorous, and there is no collapse of combat power. There are also links with the previous books, such as gods and straw men (), which can make me smile (especially when some gods are good at playing cards). Generally speaking, it is very comfortable for me who likes both humor and card playing!
This author has been writing books for more than two years without a single update. The story is easy and interesting. All my monthly votes have been given to his works. Since this book was put on the shelves, 10,000 words have been written every day without interruption. There are certain connections between several of his books. After reading this book, if you feel that you are still not satisfied, you can read the previous works.
The author's writing is pretty good. Keep up the good work
Cube cards are really interesting. I hope more people can see this kind of originality. (The previous book was about beast control and card play. This book removes the beast control section and allows for more and deeper coverage of card play.) In addition, the author must keep it interesting as always 😊
Good guy, I'm not going to act this time and just start playing cards.
I'm familiar with this plot. It started out well, but after it was released, I couldn't read it. After the limit was released, the data still didn't work. Then I asked for leave every three days, and finally became a eunuch.
The author is very attentive. The design of the cube card is very beautiful. It is really difficult to independently design a fair card. But maybe it is the author's attentiveness that makes it difficult for readers to adapt and the results are not good.
Mushrooms
I feel that this book is overall better than the previous one. After all, this kind of multi-world road novel is more suitable for card settings than summoned beasts, while summoned beasts are more suitable for a single-world road novel to better shape a deep world view. Objectively speaking, although I have not read many books, I think the only reason why the content is not popular is that it does not have a good beginning. In other words, it does not have enough gimmicks. Then there is another problem that is not a problem, which is that the main plot is not clear enough. Although I don't think it's a big problem, there are times when people don't know what the protagonist is going to do. (Suddenly feeling something, don't spray it)
There is a word limit for comments in the comment area, so I will post it separately Simple design of a set of cards, 1 scene card, 12 regular cards, 1 trump card Medical Clinic Scene Level b Diagnosis: Once per round, a card with less than 100 health points will gain 20 first aid points, and then increase its upper limit of life by 10 points Medicine application: Once per round, apply a two-turn buff Medicine and Poison to a card (Medicine and Poison: Get it first in the first round After receiving 30 points of treatment, the upper limit of blood volume is increased by 30 points. In the second round, 80 points of upper limit of blood volume are deducted. The attack applies buff poison to the target for two turns) (This buff is not affected by increasing the buff duration, but is affected by reducing the buff duration) (This buff cannot be purified) (Poison: The upper limit of blood volume at the beginning of each round is -10) Corpse collection: Every time a card leaves the field in this round (excluding secondary summoning cards), a point of soul energy is accumulated on this card. At the beginning of each round, any point of soul energy can be consumed to charge a card to increase the amount of soul energy consumed Black Shop Guardhouse Determined, 30 points, b Attack 10, 130/130, 0/3 Tall and powerful - Passive: Attack -20, HP limit +30 Overwhelm people with force - Passive: When attacked by a card with a lower HP limit than your own, the damage taken is reduced by 10 Here I go! -1 Point of energy: Designate a card. All the actions of this card this round are directed to the Black Shop Guard (attack and treatment, which need to be designated, point to the Black Shop Guard, defensive moves, which do not need to be designated, are changed to the Black Shop Guard for defensive movement, and the original card remains stationary) Black Shop Waiter Balance, 30 points, b Attack 20, 70/70 Timid and fearful - Passive: Attack -10, life limit -30. Cannot be selected by cards with attack power higher than itself Bullying others with strength - Passive: At the beginning of the round, if the character with the highest health limit on the field is our character, you can attack once more in this round We have more people! -Passive: When our side has more attacks than the opponent in this round, the attack will cause the target to fall into armor-breaking for one round (armor-breaking: each time it is attacked, an additional 5 points of damage will be added) Black Shopkeeper Frenzy, 30 points, b Attack 30, 100/100 This is a black shop - Passive: When on the field, the energy consumption of all cards on the field is +1 If you are strong, you go up - Passive: If there is a character on the field with a higher health limit than your own, the black shop owner cannot be hit by a character with a higher health limit. Select your own enemy as the target Feel the pain -30 points of maximum health: the attack permanently increases by 5 points and converts this attack into real damage Corpse Collector Chasing the wind, 30 points, b Attack 30, 10 0/100, 0/3 Collect corpses - Passive: When on the field, every time a card leaves the field, attack power +5 and restore a little energy Behind you -2 points of energy: make an unlimited movement (can move to any empty card slot with a path >I'm waiting for you - Passive: After moving, the adjacent cards will be put into fear in the next turn Black Shop Accounting Room Listen to the wind, 30 points, b Attack 30, 100/100, 0/6 Finance Management - Passive: When this card is on the field , after each card uses the skill, it will gain a point of energy, and it will also take effect when the card is folded. When the energy is full, it will be self-revealed Save money - 3 points of energy: After restoring 2 points of energy to a card, it will apply a 2-round buff seal, silence, and weakness (Seal: By Movement failure) (Silence: Unable to use skills) (Weakness: Attack power -10) Guardian and Thief: Lose 3 points of energy in the round with no energy recovery and gain 50 points of treatment Poison Doctor Disciple Rage, 30 points, b Attack 30, 100/100 Playing with Poison - Passive: After attacking, the target will gain poison for two rounds (10 life limit will be lost when lost at the end of the round, which can be superimposed) Poisoning deepens - Passive: If the target's life limit is less than 10 when attacking, At 0 points, the duration of the buff on him will be increased by one round Come here - 50 health points upper limit: All cards participating in attacking the poison doctor disciple will be poisoned and weak for two rounds in this round (Poisoned: 10 health will be reduced at the end of the round) (Attack Attack power reduced by 10) Black Shop Poison Doctor Wisdom, 30 points, a Attack 30, 100/100, 3/3 Poison Master - Passive: Does not cause damage when attacking, instead reducing the maximum health by 30 points You are seriously ill - Passive: If the target's maximum health is less than 100 points when attacking, it will be stunned for one round Poison is also medicine -1 point of energy: make a card gain 30 points of first aid and then lose 20 points of maximum health Dedicate yourself to science -3 points of energy: Make a card with an upper limit of health less than or equal to 50, add 50 to the upper limit of life, restore 100 points of health, change the attack power to 0, lose all skills, and gain a source of skill infection (source of infection - passive: all participants in this round when dying The killed card obtains the non-dispersible buff poison) (poison: attack power -5 at the beginning of each round, maximum life limit -10) Divine Doctor Disciple Steadfast, 30 points, b Attack 30, 100/100, 0/ 2 Endurance-Passive: Damage received is reduced by 10 Persistence-1 point of energy: Defend and obtain a layer of coating Medical Skills-Passive: When receiving treatment, select a target to increase the target's upper limit of blood volume Black Shop Miracle Doctor Tingfeng, 30 points, a Attack 30, 100/100, 4/4 Righteous Traitor: Recover all energy when the card is unveiled. Energy cannot be recovered by standing still in this game (I rebelled and became wise!) The Miracle Doctor is a bit Night - 2 points of energy: Take the last shot, purify all buffs on the target, and restore 30 points of life to the target for each buff purified Silver Needle Prick Point-Passive: After each buff purified by this card, the corresponding buff will be applied when attacking Stay alive - 2 points of energy: Make a card lose 50 points of maximum health, gain two turns of stay, Martial Arts Master Break the momentum, 30 points, a Attack 30, 100/100, 0/3 Martial Arts The Dao Master is good at looking for opportunities - Passive: After attacking, all tags owned by the card will gain 5 damage points, which can be stacked up to three times. After three layers, the damage to cards with such tags will be converted into real damage The Martial Arts Master is good at breaking defenses - Passive: Dealing with a card continuously When the opponent continues to attack, the opponent will be unable to defend for one round The martial arts master suddenly relapses into an old injury - Passive: The martial arts master's health and upper limit of life are -50 after every 2 attacks The martial arts master's famous stunt, Shadowless - 3 points of energy: against any one The card causes 50 points of damage and makes it paralyzed in the next turn (Paralysis: unable to act, unable to reveal cards) Puppet Patient Balance, 30 points, b Attack 10, 50/50 Sick -Passive: Attack -20, upper limit of health -50 Will to Survive-Passive: When the health value is less than or equal to 0, you will gain two rounds of stay. At the end of the stay, if the upper limit of life is greater than 0, all health points will be restored Plague-Passive: refers to when leaving the field Decide on an unveiling card to get the skills Sickness and Plague Experiment Chasing the Wind, 30 points, a Attack 30, 100/100, 0/3 Semi-finished scientific masterpiece - Passive: working as a black shop miracle doctor, a black shop poison doctor, martial arts It can only be revealed when the Grandmaster is present at the same time. At the end of each round, 50 points of health and 40 points of upper limit of life will be lost, and the hegemony will be obtained Martial Arts Wizard: When attacking an enemy with a higher upper limit of health than yourself, the attack power will be increased by half. R> The Mastermind Wisdom, 30 points, a Attack 30, 100/100, 0/0 The Mastermind - Passive: This card can only become a trump card. When the card is unveiled, every card of the series will retire, health +5, energy Add 1 to the energy upper limit Experiment successful - Passive: If the total life limit of your own card in this game differs from the enemy's total life limit by more than 300 points, it will be automatically unveiled Self-transformation - 4 points of energy: Can only be used when the experiment is successful and the card is unveiled. Obtained A skill of a retired card but the effect is halved Resurrection of the dead - 7 energy points: It can only be used when the card is successfully unveiled through the experiment. Resurrection of any retired card becomes one's own card (Originally it was designed to be similar to that of martial arts In the novel, the devil is a sect that plays poison and collects corpses, but as a name, I didn't think of a good name, so it will simply be a medical clinic) (The design idea is to operate based on the upper limit of blood volume, reduce the upper limit of one's own blood volume to gain benefits, and reduce the upper limit of the enemy's blood volume. Attack, most of the cards have positive benefits and negative benefits. Do you think it is more reasonable to be a super model? But it feels like the loss is a bit much. The more you design it later, the more super model you will feel. In the end, it is difficult to grasp the successful value of the big boss's skill experiment. It is difficult to grasp the difference in the upper limit of health between our side and the enemy after a round purely by relying on the cloud. I feel that it cannot be set to a too simple value, otherwise it will be completed at once, and it cannot be too difficult, otherwise the final ace is basically a blank slate. In fact, I still want to complete the poison explosion flow. But this is another deck, so I kept a Poison Doctor Disciple. I felt that I could also have a set of cards that increase the upper limit of blood volume to activate the mastermind behind the scenes, so I designed a Miracle Doctor Disciple, and I left the rest. Anyway, the current Miracle Doctor Disciple can also increase the life of the opponent's card. The upper limit, according to the theory of relativity, is equivalent to reducing the upper limit of one's own life, right?) (The expected play style is to wait for the deck to expand in the early stage, and in the mid-term, rely on skill cycle and scene card charging treatment to start the task, and the trump card will appear after the task is completed)
Although, I still want to ask if there are any Magic players here?
Call for posts
Let's create cube cards together Please write according to the card format You can leave the designer's signature, it will appear in the article when it is requisitioned
I think the writing is okay, so why isn't it popular?
The false protagonist Li Pu, the real protagonist Straw Man
Caw Man
Writing this kind of article takes a lot of brain power. I can only say that the author should work hard.
Personal opinion on card update (Purely personal opinion, don't like to spray it by mistake, thank you)
Regarding the card update, it is just a novel in itself, and it is not intended to launch peripherals. In fact, it is not necessary. Some games have already been played, and your update can only have an impact on subsequent games. Instead of laboriously writing new templates for cards, it is better to think about how to write a few more chapters to promote the storyline, which will bring great benefits.
How is this book? Is there a Shennong?
I really want to play cube cards😍😍😍
It would be fun to make a game
It can be seen that the author really likes the little grass man
I have come across a very good original card novel in the past few years. Brothers who like to read card games, feel free to read it.
Has anyone made this game? Want to play
When the Great Sage returns, there will be no regrets at the end. 😭
To be honest, it is not impossible to write in daily life. The mode of interspersing card play in the dungeon world in the first part is quite good, but later on when I start climbing towers (weak plot pve) and competitions (pvp), I feel that the upgrade process is too routine. Moreover, this book is really too pure, just about playing cards, with a little less content. There is no way to write the emotional line of the heroine (women will only affect my playing cards), and the cards cannot be summoned in the main god space (it is impossible to write about the daily interactions between the main pets like a beast-control novel). Of course, I think the biggest regret is that there is no villain organization. I personally always think that the protagonist can guarantee the lower limit of the novel, but the real essence really lies in the villain. Ash's journey wouldn't be as exciting without Team Rocket.
Skimming and feeling
Read a little bit earlier. It's all about playing cards and it's a bit dry to read, especially when read continuously. It's not impossible to write about playing cards alone, but it's more difficult. Fortunately, I have read the book about monster spawning. The main negative review of that book is that the author wrote it in a complicated way, and I didn't want to read it after he wrote about lol and the like. I think the author has to choose a good audience. You can't satisfy everyone. Some people will say that if you only write about playing cards, others will say if you write about everything. The second is to grasp the balance of the content and add some other side dishes (preferably related to card playing) in addition to the main line of playing cards. As far as my personal taste is concerned, I prefer the first outrageous one, because I read it more miscellaneously, and that one has more jokes and jokes. Of course, people like me are more likely to be in the minority among the readers of this author.
The setting of this book is much better than the later ones.
The later Cube brand books are getting worse and worse as they are revised.
The author's new book "Who Let Him Participate in Variety Shows" can be read if you are interested.
I just read some and have some questions
1. The talents mentioned at the beginning are effective in the dungeon, and most of them have no effect on the card battle. When playing against the funny guy who gives out benefits at the beginning, he also said that the protagonist's talents are useless in the card battle, and he cannot see the opponent's cards. As a result, I later participated in the Rising Star Cup, where hundreds of people entered the dungeon, and played a card game, similar to the password link. The protagonist got the password backhand with his talent 2. Still in this dungeon, the protagonist saw No. 0, Then checked the rankings, and speculated that there was an insider. The veterans were shocked and said how awesome it was. Isn't this forced intelligence? When playing a game, should the protagonist be the only one looking at the rankings? Haven't other people encountered 0? If you look at the rankings, you can't see that there are 100 people in total. Is there something wrong with the number of people?
Happy New Year! I wish you all good luck in the Year of the Dragon! 🐲🏮