
CSGO: The Pinnacle of the World
CSGO:世界顶峰
- Status
- Completed
- Length
- 100k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 3y ago
- Source
- Qidian
Stats
49Chapters
0Votes
287Recs
11Fans
Tags
Synopsis
More by this author
CSGO: The Pinnacle of the World
Plan First, Act Later in the Land of Heroes
The Billionaire Tycoon of the Land of Heroes
The Path to Godhood Begins in Despair
Get Cash Back When You Recharge in Games
My Merits Can Be Cashed Out in the Land of Heroes
The Rise of a New King in the Land of Heroes
The Pinnacle of Territory Wars
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CSGO: The Pinnacle of the World
Reader comments 10
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Absolutely, they are all experience cards. Even if you get through the trials with experience cards, so what? There are so many experience cards for normal teams to run into training games. If you use them, you can use one experience card for one style. You don't even have a chance to play. They are all experience cards. You really want to play with gods and ghosts. Hurry up and improve your abilities. Every day experience cards are like blowing bubbles. Sooner or later, there are a lot of 18-year-old geniuses in CSGO. There are really a lot of 18-year-old geniuses in CSGO who should speed up and at least break through 😏
The leveling pressure is too heavy. Other than that, it is very good. The later stories in CSGO are all because the protagonist is too invincible. It is understandable that the leveling is unreasonable. Is it a cool story? It is normal. I just don't know how to write in the later stage. I can't always experience the lag. Sooner or later, I will still encounter the problem of invincibility. And it is only fast rather than slow. If you want to be strong, you will suppress it first. If you suppress it for a long time, it will become cold.
There are really few CSGO novels, and this one is okay, but everything is too numerical. The first problem is that the protagonist starts at level 0. This is actually not necessary. It can be an S-level level. There is a huge gap between the domestic ladder S and second- and third-tier professions. And at this stage, we basically rely on experience cards. In fact, experience cards give me the same impression as cheating. You can basically tell your level by looking at your perspective from your teammates in training matches and demos. The second point is also a problem of numerical values. The gap between the first and second lines is too big, and the protagonist is not strong enough now, and he still needs to play in first-line games, which requires a long transition of experience cards. When the values explode later, it is basically not long to write. In short, numericalization is correct, but don't put too much emphasis on numerical values, and the system has too strong a sense of presence. Not many people like this now, and the routine is too heavy. The same routine can be applied to any other game.
Come on, there are still too few people writing about CSGO.
Why don't you write about Sutu? Although they are all unpopular subjects, I still want to read Sutu. After all, there are too few good Sutu.
I feel that the time point of writing is a bit too early, and I'm afraid it will be a bit difficult to write later. It depends on whether the author's writing style is strong or not. The only serious poisonous point is that the director left Prickly Heat.
It's easy to get a csgo book, but it's an experience card!
The CS threshold is a bit high to be honest
I really like Big Brother's previous books. UpUp
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