
Game Invasion: Awaken Dual Talents at the Beginning!
游戏入侵:开局觉醒双天赋!
- Status
- Ongoing
- Length
- 354k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- Source
- Qidian
Stats
0Monthly votes
3kRecommends
6.3kFans
165Chapters
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Today I just released the first round of recommendations for a new book. Please give me your support! Following the new book issue is really important! ! ! Effective reading within 24 hours directly determines the life or death of a new book! So I hope everyone can try to read it within 24 hours of the chapter update in your free time, or you can just refresh to the new chapter! There are also collections and tickets! These two points are also crucial to whether we can advance to the next round of recommendation. Well... Again, I ask for your support! As for giving rewards... If you are able, you can give them a try. This is by no means forced! As a student party, if you have money, you'd better give priority to improving your living conditions. Reading and studying are quite tiring! Readers who are married and have children also have to work hard to make a living, so it all depends on personal wishes! Finally, I beg you for your support, guys! ! ! Or2.
About talent! ! ! Let's analyze the two talents of the protagonist in this post! One talent: Singing to Wine (SSS): After drinking, the basic attributes increase by a certain rate, and various buffs are added; the higher the quality of the wine, the stronger the increase rate, with a minimum of 1 times and a maximum of 10 times. The buff effect depends on the type and quality of the wine! Analysis: ①The basic attribute increase rate is 1-10 times! It seems that the lower limit is very low, but the protagonist does not have the conditions to obtain a 10-fold increase in the early stage, and does not need to directly obtain such a high-end wine, otherwise the combat power will collapse directly! (Don't say I'm going to collapse now. The combat power data I set is a bit too high, but it has always been stable and there is no possibility of collapse!) In the middle and late stages, when the protagonist's combat power, connections, and reputation reach a certain level, he will naturally get higher quality wine! ②Bless various buffs, the effect depends on the type and quality of the wine! Many people simply ignore this setting, complaining that the increase rate is too poor, and there are no special effects of other high-level talents! I will just say one sentence, can you read it carefully? ! Drinking will increase buffs! Damage, attack, damage avoidance, defense, agility, penetration, critical hit attribute increase, etc. Are all available! Special effects will naturally appear in higher-quality wine, such as death, invincibility, overlord destruction, ignoring defense, forced control, immunity to certain characteristics, etc.! The only difference between this and other advanced talents is that they require external stimulation! But the advantage is that as long as there are enough types of wine, the protagonist can have any specific ability of high talent, and can change it freely! Let's talk about the second talent! Taofa Tongshen (G): Growable, unique talent, the quality of all skills learned can evolve to the first level; skill casting/cooling time -10%; mana consumption -10%! (Skill quality evolution upper limit: SSS) It looks like garbage, just like the quality, the worst thing! Some people say that if you have this kind of skill, you can just choose a profession with strong + strong skills, so why go through all the trouble! The background of the world is that games have invaded for a hundred years. First of all, there are already a large number of top professionals, and there are top gods in each profession. In this case, a top god with multiple protagonists and a single profession will not play a decisive role in turning the situation around for the human race! This is one of the reasons to choose individual people! Then there are analytical skills! ① All the skills learned, the quality will evolve to the first level! (After the talent quality evolves, this characteristic will also become stronger!) There is no explanation for this, it's literal! As long as the talent quality continues to evolve, even if the protagonist learns G-level skills, he will eventually evolve to SSS level! ②Skill casting/cooling time -10%; mana consumption -10%! This is also a point that many people ignore! This characteristic will also evolve with quality! In the end, there is 0 consumption, 0 cooldown, and all skills are instantaneous! Let's just use unlimited ultimate moves! ! ! This is the second reason to choose Sanren. There are dozens of skills in a single profession, how many attack skills can there be? ! Choose Sanren. The low-level attack skills of all professions combined are at least several times that of a single profession. You can use different tricks to amplify your skills and use physical spells together. No matter what type of damage your opponent is immune to, you will kill them all! Although some hidden professions with magic and martial arts can do this, under the balancing mechanism, there will always be professional restraints! Even if you fight in an infinite battle, the opponent who specifically restrains you will still have a way to deal with you! The individual is different. There is no professional restraint, because he is not a profession. He can fight and resist, can heal and run, weaken the amplification, and control summons. As long as he has skills, he is omnipotent! The simplest comparison Sanren: In the early stage, it is weak, and its attributes are not as good as those of a single profession (but it can be compensated by foreign objects) In the middle and late stages, it has SSS-level (evolved) passive skills, attack skills, control skills, defensive skills, etc. For all professions! ———— Single profession: Strong in the early and mid-term. The higher the talent, the stronger the combat power. In the later stage, you will become the top player in this profession! But! ! ! In the later stage, there are only all SSS-level (evolved) skills of this profession! Even a nearly omnipotent profession like the Paladin has its weaknesses The Paladin can fight, resist, and gain and weaken! Can he become invisible? Can I use spells to cleanse the floor? Can I summon a bunch of spiritual pets? Can I use the undead human sea tactic? No! But Sanren can! ! ! There are some talent analysis that I didn't write down, there's no need! There is no need to read the book if I write any more. Writing this now is tantamount to spoiling a lot of subsequent plots! I only have one reason for writing this, it's very humble! Please stop those mindless trolls! Don't be fooled! Don't take your imaginary stuff as my settings, and then get angry at me! Am I really unjust? ! ! ! Last point! What I write is a cool novel, but it is not a purely invincible cool novel. It is not that the protagonist becomes invincible in the world as soon as he comes up, and he can defeat the sky, the earth, and the air! The protagonist just has advantages that others don't have. It's similar to the upgrade flow of traditional fantasy. You can rely on plug-ins to become stronger little by little! We must give him a growth process...
I think it's a thankless job to choose an independent protagonist. Don't criticize me first, you can just watch it first. First of all, everyone should know that in the game, some weapons and equipment have career restrictions, some skills also have career restrictions, and some job changes also have career restrictions. As for the protagonist, who chooses to be a Sanren, basically don't even think about career-specific weapons and equipment skills, unless you hide the job change. The key is that if the job change can be hidden, wouldn't it be enough if you just choose a job at the beginning? Just like there is an immortal body at the beginning, an S-level skill. If the protagonist can use it, it will directly rise to the SS-level, and the protagonist's talent is growable. As long as he mentions it again, he will become SSS-level. However, he cannot learn it due to career restrictions, so he sold it out in the end Secondly, what are the benefits of choosing a casual person? No matter what profession you choose, you have to follow a complete system in the end. Regardless of mage, warrior, or priest, basically low-level skills have similar skills with the same function. According to the author, Sanren can learn any professional skills below high-level. In other words, the most professional skills are All powerful skills cannot be learned, such as super kill, explosive seed, absolute defense, absolute healing, etc. As for the lowest skills, generally all professions have the same function, and repeated learning is a waste. The summary is that professional skills with strong skills cannot be learned, and weak skills are learned repeatedly. From this point of view, the Sanren cannot be compared with other professions. Because he cannot learn high-level skills, he will not be able to form a complete system, and will be beaten by other systems and then scrapped. Is it useful to learn so many low-level skills? Duplicate ones will take up space, and resources will be spent on training. It's a waste of such a talent, or two! With these two talents, what profession is not good to learn, or is it a waste of time? ! Anyway, the author will definitely want Yuan in the end. Maybe Yuan will come up with some kind of research system by himself, form one by himself, and create skills by himself. If you have this ability, wouldn't it be okay to choose a career directly at the start of the game? Finally, the author's data in Chapter 18 directly brought the protagonist's talent, the Great Path, to SSS level. It must have been wrong. Otherwise, other skills would be at least A level. I hope it can be changed.
There are several books of this type. The summary is that the talent is very good, and then there are all kinds of abusive masters. Anyway, they are not strong. The characteristics of the starting point
It seems that the San people have no way to go - this article sets the discussion thread Seeing that everyone is discussing the San people in the comment area, I will also share my views. Judging from the current content, the reason why the protagonist wants to be separated is because he wants to use the effect of the talent "Tao follows nature" to dominate the entry-level skills of all professions, and then use equipment to supplement a few mid-level and high-level skills. At the beginning, this idea was very reasonable and consistent with every teenager's dream of not taking the ordinary path. But as various settings are gradually thrown out, I feel that this path in the novel is becoming increasingly unfeasible. The protagonist's current main development method is to use the effect of drinking and singing to get various good rewards and gain natural experience in Taoism. His growth is still very rapid. But I recalled the various settings. This is just like playing most games in the early stage where the growth rate is higher than the enemy's getting stronger. The more random addition of points will make the player stronger significantly, and the factors that limit his growth have begun to gradually appear. From a setting point of view, a character's strength consists of three dimensions: attributes, skills, and talents. I think everyone's operations will be similar in the later stages. It can only be considered as having an impact in the early stage. The protagonist's talent is needless to say, the drinking and singing SSS can greatly enhance the combat effectiveness and is suitable for any profession. I think attributes and skills are inseparable from occupations. Judging from the current content, the initial attribute allocation is related to occupations. Upgrading will give free attribute points. I guess in addition there may be fixed improvements based on occupation corrections (otherwise, the only difference between occupations is skills, I have never seen any mmorpg game do this). So the first problem in the path of the Sanren is that it doesn't matter at the first level, but what should I do if the gap between the corrections at the second and third levels is too big? I am born with a bunch of fewer attribute points than others. When it comes to skills, it seems that active skill values are basically affected by the main attributes of the corresponding profession. In addition to various enhancements, passive skills also have passive attributes. According to common sense, the basic damage of an attack is the skill coefficient multiplied by the attribute point multiplied by the explosive damage. Then the follow-up question for Sanren comes, which attribute is your main attribute... Even if you can have a bunch of A-level and S-level skills, the non-main attributes must be much less than the main attributes. Considering that the author gives random penetration, hitting each other will at least penetrate half of the defense. The basic damage calculated above will be quite different for different skills. This is not It becomes cost-effective to only use skills related to main attributes. What is the point of Sanren? Compared with others, there are fewer professional passives and advanced skills, and the output of main attributes is also lower than others. You can't say that my level 999 Sanren beats a level 99 kid because my Sanren gameplay is better. It is purely because of my high level. However, it seems that the author has also noticed this problem. The latest twenty or so chapters have very little data. It may be that they have to give up data and engage in idealistic combat mechanics. I would say it would be better to do this earlier. After all, if it is blurred, everyone can accept it and make it a full weapon master. If the game is digitized, everyone will subconsciously want to be more realistic.
The author never considered that this was not just a game. His talent for drinking and singing was too useless. When he had time to drink, the other party was already close to him.
Forcibly Sanren, in fact, I personally don't think Sanren is any better. It's all the result of the aura of the protagonist who is a full-time master, and there is no gorgeous ultimate move. He only knows various basic professional skills, which is really useless. To be honest, full-time masters, without the halo of the protagonist, it is really expensive. To use an analogy, it is like dnf. You have level 20 basic skills in various professions. After reaching level 100, your basic skills themselves cannot grow and increase damage. If you operate for a long time, they will take you away in a blink of an eye. In other words, the full-time master forced the protagonist's aura. When I saw half of it, something was wrong, and it felt like there were many more bugs.
I don't understand, Sanren doesn't have high-level skills, and the protagonist plans to rely on talent to improve. Then why not choose a profession and improve based on high-level skills?
How to put it, from the perspective of full-time masters, San Renqiang is basically Ye Xiuqiang, which has nothing to do with the character. The strength is that Ye Xiu can connect various general skills together to create qualitative changes, and the strength is a silver weapon that can be switched into various equipment. But the reality is that the gap between equipment and skills most likely cannot be made up by operation, so there is actually no future in dispersing people. After all, not everyone can have Ye Xiu's ability to know the effects of all skills and connect them quickly. This is a flaw in playing Sanren. It can also be seen from the full-time masters that only Ye Xiu has the ability and foundation to play Sanren, and before playing, he didn't know exactly what Sanren could do. After all, it is a style of play that has been eliminated. He also wants to make up for his regrets and prove that Sanren can play and prove that weapon.
When will Qidian be able to block novels? It's happened several times.
Are G-level and SSS-level talents written backwards? Skill level +1 is only G level!
It gives me the feeling that PK in the game is indeed stronger than other professions and there is no restraint, but the author also said that this is a game invasion battle, not a boss fight. No matter how strong you are as a single player, your upper limit is the same as others, and you will not have much effect.
Sanren is really useless. Just become a Sanren if you have 200 skills. Even if you have 300 skills, you can't do it. You have no career bonus, no attribute bonus, and no passive bonus. 300 SSS levels are 5 times the resources of 60 skills. In fact, it seems that without ten times the attribute bonus, it is not even as good as a professional who has just changed jobs. How far ahead is it based on the school clearance record? Go to DNF to see which one is better at collapsing mountains, the level 100 ghost sword or the level 100 red dog? There is no point in having too many skills. In the early stage, you can still be a San Ren and use more San Ren skills to make up for your blindness. Starting from level 30, there is no point in having too many skills. They will kill you with one set of San Ren. If you use another set, the mana bar will be gone. Professionals will still have 80% to 90% mana. The mobs don't need skills. What's the use of learning so many skills? Even if you just play single-player later and learn a few auxiliary skills, why learn so many? The last 380,000-word nonfiction novel was unfinished, and the subject matter was mainly DNF. Isn't a professional with ten times the attributes better than a casual person at full level? Not to mention that there is someone at the end of your career, what does it have to do with you? Can he still beat you if you awaken at the same time as him? You can fight ten of them. Are you afraid of civil war? Isn't it great to have 60 SSS-level skills and a dozen buffs and passives? What's the use of being a fart apart from having many skills? When you fight a boss at full level, you have to use one tube of 10% of other people's mana, and you have to use one tube of 10% of other people's mana. Why should you be given resources to develop? With the same resources, if others can recruit 5 people to fight fifty bosses, you can fight only one, a pure human parasite.
The high-level skills have been improved a hundred times, which is a huge gap from the low-priced skills.
In fact, the author has good intentions, after all, the cover is very beautiful. But the setting I chose is not pleasing to the eye. There are many like this, the most famous one being the full-time master. Or the setting is fine, but the name is unpleasant. I haven't read a chapter yet. Why don't I read it? Maybe it's because I couldn't read it after reading the title and introduction.
There is a problem with the thinking and logic, it is a bit brainless, and the plot is awkward and awkward. However, the subject matter is novel and the writing is not bad. If you can accept the flaws I mentioned earlier, this novel is still good
Personal thoughts
I just read a few chapters and then read the comments. Everyone is discussing whether Sanren is good or not. In fact, there is no need to discuss it. From the setting point of view, this is a real game. If you die, you will be GG. Why do you want to play a lone wolf in the early stage? The Sanren may be powerful in the later stage. There is a pair of wine and singing, just start a shield battle. With these two talents of yours, no one will train you to the death. As long as you level up, there is nothing you can't beat. And to be honest, game novels now really recommend peak players. You see, his various crushing methods are reflected in equipment and levels to crush others. Your talent is still a real game, and there is no chance that you will be a casual player. Personal opinions are welcome to discuss
In a world where level strength determines everything, is it useful for a fifth-level, sixth-level and a seventh-level Bibi Nana to play tricks for a long time? And if the external environment is not completely stable, what is the use of all these conspiracies? Water numbers?
The author doesn't know how to write about infighting, so it's best not to write about it, it will be embarrassing as hell. It is recommended to rewrite everything starting with the killing of the eldest son, because starting from the eldest son, the book completely collapsed. The big shot doesn't look like a big shot at all. He is worse than a little gangster at heart, and he shouts and kills at every turn. And the internal logic has completely collapsed. If the strong are respected in this world and the strong can do whatever they want, then in order to win over the protagonist with SSS-level talent, all those young and old backers will die the next day. There is no possibility of threatening the protagonist.
Alas, everyone is gone and scattered!