
The Eerie Deep-Sea Game: I Can Fish Without Limits
诡异深海游戏,我能无限制垂钓
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- English
- Request a translation
Synopsis
Stats
387Chapters
12.4kRecommendations
133.5kFans
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In booklists 4
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Reader comments 32
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It's really quite good, but the title really needs changing. It's the kind of story you might see ten times and still not click on... (And the synopsis too). If I hadn't seen the author's announcement in the reader group that it wasn't a studio-produced work, I wouldn't have read it either.
The reason this book isn't popular is because of its title. It looks like a survival game, but it's actually a mystery/mystery story. So, the first part of the title can be kept, and "Infinite Fishing" should be removed and replaced with something else!
I still suggest the author change the book title if possible, such as removing "Infinite Fishing," which would be more appealing.
About this book
Please don't mind the title! This is definitely not a studio-written novel! The chat room will gradually fade away! The cheat ability isn't invincible, just high potential! The cheat ability is just an auxiliary feature; the protagonist relies on it but doesn't depend on it! The main focus is on advancing to the extraordinary realm and creating an island-and-ocean type world!
It's a good book, but the title is definitely easy to skip 😂 I found it on a list of books with a relatively high average quality, and it was a pleasant surprise after clicking on it. I vaguely remember some books being renamed later in the series (I'm not entirely sure). You could ask the editor, or perhaps make the synopsis more unique?
The book is good, but I found it a bit awkward to read. The storyline is generally coherent and above average. The biggest problem is that this is a game-themed isekai (otherworld) story. I feel there's some Crypt Lord (Crypto) element, but not much. The world-building does have a strong Crypto Lorde atmosphere, but the protagonist's art style doesn't fit.
There's way too much content in your chat channels. The key point is that you, as the main character, aren't even involved, and there's no trading function. Writing chat channels is just annoying to read. I tallied the word count of the chat channels for the first ten chapters, and on my phone, each chapter averaged about 12-14 pages.
It became popular with any name change; it gets better and better as it goes on, and the world-building becomes more and more grand until the end of the first cycle when you realize the author's imagination; Whose pseudonym are you?
After reading 70 chapters, I have a question I want to complain about. Your physical attribute boosts are only percentage-based? There aren't even any base stats? I could understand the percentage-based bonuses from talents at the beginning, but the fact that the class bonuses are also only percentage-based is ridiculous. Even if you stacked a 100% agility bonus on an average person at tier 3 or 4, they wouldn't be that much stronger. 😥
Such an ancient master-servant contract! This kind of contract was abandoned long ago by ancient authors because it disrupts the balance. The current contract the protagonist has is the first-stage contract created by those ancient authors, preventing the protagonist from being harmed.