
Global Lord: I Have Unlimited Game Mods
全民领主:我有无限游戏模组
- Status
- Completed
- Length
- 489k Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 4y ago
- Source
- Qidian
Stats
130Chapters
0Votes
407Recs
7.5kFans
Tags
Synopsis
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In booklists 1
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Reader comments 22
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I feel like there could be more ways to develop (my time) and (Plants vs. Zombies). For example, the plants include cheap spray mushrooms, charm mushrooms for forced recruitment, tombstone vines that eat stones, lotus leaves that output piles on the water, lanterns that dispel fog, magnetic mushrooms that attract iron weapons and armor, lettuce that blocks throwing, hidden ground thorns, etc. The development of zombies is very original and rich. There are many bug-level mechanisms in Minecraft, such as infinite water, land ships, tracks and minecarts for transporting supplies, iron armor that does not affect movement (you can use leather or chains if you can't afford it), the ultimate tank iron golem, snow golems with unlimited ammunition, and so on. Excluding new versions and mods, both games have a lot of interesting things developed.
Doesn't my world ability also include knocking items down, making them smaller and putting them away?
There is also Minecraft, which is a complete novice and only uses a little ability. If you are afraid of collapse, you can limit it, but you don't need it for the original version.
Spray book concentration building
If you don't like it, you can come here and squirt. Because I am very busy at work, I may not be able to reply in time. People who are interested in writing novels can also come and communicate. Free Q&A. Of course, I'm also out of luck and can only answer some basic questions.
So the game system is not comprehensive. Isn't the core of Plants vs. Zombies the sunshine value? Use sunlight to produce various plants, but the result is to play with zombies. . .
Why do I look at the cover of this book as if it's giving me the middle finger?
I've watched 20 of them so far and can't stand it anymore. The main character feels like he's too ambitious and too weak. If you have the ability, you will never use it. Ability was not reflected at all. Maybe the author thinks it's too open and wants to limit it, but he doesn't say where to limit it. Also, the main character can't use the functions expressed so far, so I can only talk about a lot of problems.
The castle on the book cover seems to be giving the middle finger. . .
Using unlimited games as a selling point, only two templates were opened. And it's still difficult to use, otherwise some restrictions will be added to the template and the full version will be given. If it doesn't work, it would be better to open a few more templates. Each template only has one or two abilities, such as Plants vs. Zombies. Only one plant summons Minecraft and only collects or synthesizes it. The dungeon produces a weapon synthesis plus weapon strengthening, riding and slashing + a hero, a barracks to recruit troops, Warcraft, a professional system, a king or a hero, a hero altar to recruit heroes, and a private system mall to refresh and purchase system buildings. Or if you feel that some secret treasures are too big and you are afraid of bleeding, you can. There are level restrictions. When you reach a certain level, you can open one, but it must be within 50. If you open these abilities, it feels like about five cards, one will be opened. It's relatively stable. I went to the author. I think the idea is good. Let's reopen it.
I feel like I still can't open my mind. If the author knew how to use red stone, would he still be worried about supplies?