
Cross Pushing Interstellar Starts from the Swarm
横推星际从虫群开始
- Status
- Completed
- Length
- 327k Words
- Genre
- Sci-Fi
- Audience
- Male
- Subgenre
- Interstellar Civilization
- Updated
- 4y ago
- Source
- Qidian
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12.5kFans
129Chapters
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Zerg: It's Over, My Enemy Is Dead!
The food is very greasy, the pace is too fast, and there is no delicate description, as if it is trying to cover up something. As I read slowly, I discovered that the Zerg are not Zerg here, but a swarm of bugs and bugs, which is very easy to get tired of. Also, the Zerg really don't rely on quantity. If they rely on quantity, the puppy should be able to kill the storm with A. This is obviously impossible. Anyone who plays StarCraft knows that tactics are more important than quantity. All in all, it is more important to describe the strength of each type of military, and then integrate the strength of the individuals to give people a sense of strength in quantity. Another important point is that there must be a strong opponent at each stage, and do not make the opponent look like a fool. The reader should have a sense of accomplishment, not the sense of relief of annihilating the weak, but the feeling of hard work at every step. These are some of my personal thoughts. It is not easy for the author to write, and he has to be criticized by us people every day. There are very few interstellar texts, and even fewer write about Zerg. I also hope that the author can improve his writing, and he must have the heart to be a general before he can become a general.
The picture of Zerg looks like this ^O^
Hello, this is a photo of the Zerg unit. It's very handsome, hehe O(∩_∩)O
One thing is that it is very refreshing. It does not suppress the strength of the Zerg and does not have to arrange an enemy in each stage. The other point is that the three views are very positive. It cleans up the sins directly. It is very comfortable to watch. I just want to be gentle with the ladies and not be so straight, especially the elves, monster girls, orc ladies, etc.
Interstellar Zerg Unit larvae These larvae are the closest thing to the original form of the zerg. Each larva inherits the zerg genetic chain preserved in the main hive. A main nest in its infancy only contains the most basic genetic information of the zerg, such as worker bees, but as the main nest continues to grow and more buildings are hatched, the genetic information library in the larvae will also expand. After receiving the instructions from the king insect, the larvae will begin to pupate and eventually transform into various zerg units needed for the main nest. Worker Bees The ferocious barbarian bees on the planet Edsion were once alienated by the swarm and became the resource gathering unit of the zerg. After a long period of evolution, they eventually mutated into worker bees, which possess similar gene fragmentation abilities as larvae, and can grow into the basic structure of the zerg through mutation. The worker bees in the process of mutation need to absorb nutrients from the carpet and the biomass needed to form new forms. Similar to larvae, worker bees receive instructions and supervision through telepathy with the king insect. Worker bees are dedicated to their mission, and they can still work diligently even in the face of brutal battles or situations where the main nest may be destroyed. King Insect It is said that this slightly intelligent space monster called the Poxi Behemoth was originally sucked into the swarm in order to use their keen senses to increase the combat ability of the zerg. Regardless of their initial appearance, the Overlord quickly evolves into the role of messenger, keeping the swarm coordinated in battle. This importance can be seen just by looking at the astonishing number of Overlords in the Zerg army. Overlords have a variety of support roles, often serving as high-level scouts or spewing creep for other Zerg units to advance further. With appropriate growth stimulation, the Overlord can evolve the ability to use its hollow shell to transport Zerg warriors. Springlings This small and ferocious dune runner once settled on the sand planet Zgash, and was later incorporated into the insect swarm to perform guard and attack missions. Although Zerglings appear to be just like any other wild animal, they are able to cooperate effectively in large groups under the command of larger Zerg. The voracious springtails love to tear their enemies to pieces with their scythe-sharp claws and teeth. Because the genetic code of springtails is so easily replicated, two springtails can hatch from one larvae. The Queen During the first Zerg invasion, the Queen was able to hatch various parasites to infect human structures and generate suicidal armies under the control of the Overmind. After the Brood War, the new Queen became even more powerful and now plays a leadership role, allowing the Zerg Hive to continue to multiply. Their new mutation patterns reflect the merging of human or protoss genes, perhaps even those of the Queen of Blades herself altered by the zerg. This evolution indicates that there is a widespread change taking place within the Zerg hierarchy, a redistribution of power that will make the Zerg more difficult to deal with. Hydralisk After the transformation of the herbivorous sloth in the shape of a caterpillar by the mastermind, its evolutionary map was severely distorted. This innocent creature has since been transformed into a vicious killer called a hydralisk. There are countless armor-piercing spine needles hidden in the bone plates under the Hydralisk's carapace, which can be fired at enemies attacking from the air or the ground. The Hydralisk has extremely strong muscle tissue (it has 4,000 muscles, while humans only have 629), and can shoot its spine needles at amazing speeds. Even at the farthest range, it can penetrate a 2-centimeter-thick special steel plate. Any encounter with a large number of Hydralisks should be handled with caution, preferably using Siege Tanks as fire support. Banelings Beltings have sacs filled with acid and are so bloated that they cannot even walk normally; sometimes they can even be seen curling up into a ball and rolling forward on the battlefield. When a baneling approaches an enemy, it triggers a reaction with unstable chemicals in its body, detonating itself and spraying strong acid outward. The self-destruction will destroy the banelings but also cause massive damage to the enemy. The zerg race's innate ability to burrow makes the baneling threat even more deadly. Banelings suddenly emerge from the ground and rush towards the enemy quickly, leaving them unable to react. The seemingly calm and safe area immediately turns into a death trap. Euglenids Euglenids are genetically mutated kingworms that possess numerous extra eye sockets filled with highly evolved photoreceptors with extrasensory retinas. These "eyeballs" have evolved repeatedly, strengthening their light-sensing abilities again and again. The Zerg are obsessed with detecting minute movements and using advanced camouflage techniques. This latest evolution gives the Euglens the ability to detect any invisible unit - whether burrowed or cloaked. Perhaps most troubling are reports that Euglens can carry or feed Mimic Hatchlings, creatures that serve as infiltration troops and effectively mimic local Zerg, Human, or Zerg units. Cockroaches After the Brood War, Kerrigan became fascinated with the genetic coding of a race with super regenerative powers. The most classic example is the inconspicuous Zantar worm that lives in the humid environment deep in the Gaza Mountains. This little bug can heal itself extremely quickly and secrete slime strong enough to eat away at steel. This characteristic allows it to be quickly incorporated into the insect swarm. This gave rise to a new creature that can quickly heal itself and cause long-range acid blasts to enemies - cockroaches. In a one-on-one battle, few people can fail to defeat this highly regenerative monster. Infected The infected, newly assimilated by the swarm, are mysterious and cunning creatures. These aliens derived from Bobu females no longer look like individual living entities - they are more like crawling insect nests. Unlike most zerg creatures, the infected can move while burrowed. These terrifying giant insects will spray virulent infectious fluid towards their targets, causing serious negative effects. They can also swallow mutant creatures into their belly, and after entering the battlefield, they will spit out these corrupted humans to fight for the insect swarm. Neuroparasitism is perhaps the most dangerous ability of the infected. There is a parasite that lives in the infected person's body. Once these parasites invade the enemy's nervous tissue, they can control the enemy's mind for a short time. Seeing the huge potential of these neuroparasites, the Queen of Blades has begun personally cultivating new parasite species that can survive longer outside the host's body. Allosaurus The evolved Allosaurus has not changed much in appearance. It still looks similar to its predecessors - the screaming mantises wandering in the desolate Dinares area. Mutalisks are the main air force of the group. They are good at carrying out guerrilla attacks on weakly defended buildings, or hovering densely over their own lairs or ground troops. Mutalisks are swift and dangerous opponents. It will eject a blade insect from its tail to attack air and ground enemies. The Blade Worm is a violent symbiote that quickly breaks into pieces and splatters at its enemies. If your defense line is not strong enough, or there are many invading alien dragons, they may destroy you all. The Corruptor Both protoss and human forces fear the Corruptor. Fortunately, these creatures with huge heads, ferocious beaks, and dangling tentacles are only found near the most advanced nest colonies. Corruptors can be said to be a miracle of genetic evolution. They can cover their targets with strong acid, making them take increased damage. Dynellal Worms Dynellal Worms evolved from insect tunnels, which are underground structures covered by fungi. Nydus Worms live in a nest-like structure called a worm network. Before leaving the ground, Nydus Worms can move freely from the worm tunnel network to any place covered by creep, digging a tunnel underground on the way. This giant creature can stretch itself to incredible lengths, forming tunnels out of its own flesh and blood. Zerg warriors can enter the tunnel through the Nydus Worm's head or the tunnel network, and rely on the passage's creeping motion and chemical irritants to shuttle through it at rapid speeds. When supplemented by the ability of queens and overlords to spread carpets, tunnel worms can pose a huge threat to areas that were originally thought to be safe. The Ultralisk The Ultralisk evolved from a docile beast, but has almost no resemblance to it. It is the most powerful combat unit of the Zerg ground army. They are the backbone of the swarm army and pose as much of a threat as any armored fighting vehicle. This large behemoth looks like a living siege vehicle in front of the enemy. Its bone-like scythe can easily penetrate most known substances. The genetic material of the Ultralisk has been tested and experimented with countless times, and only the final viable code is used by the Zerg to mutate into the new Ultralisk through the larvae. Brood Lord This large flying creature shaped like a ray is the aerial siege unit of the swarm. Brood Lords only appear in large battles, using the symbiotes they spit out to attack targets. The spitting creatures swarm their target until they tear them apart or die themselves. This method of attack makes the Brood Lord a huge threat to structures. However, although the Brood Lord has amazing attack capabilities, it is relatively fragile and is helpless when facing most air combat units. Insect Swarm Host Insect Swarm Host itself does not have weapons, but it can hatch an army by itself. The Swarm Host is born from the Infected Abyss. It can hatch parasitic symbionts called locusts and attack surrounding enemies with strong acidic saliva. This crawling monster can escape into the surface to hatch a seemingly endless supply of ferocious biological monsters, and is usually used as a defensive unit. However, the inability to move after escaping makes the Swarm Host unfavorable for dealing with fast units with area attacks, such as Hellions. Flying Snakes Flying Snakes inherit the support role played by Scorpions before the Zerg. Flying Snakes combine several vicious biochemical weapons to weaken the enemy's combat effectiveness and provide the Zerg with a battlefield advantage. This kind of flying unit contains thick microbial mucus in its abdominal cavity. When a long-range unit approaches, it sprays a vicious mixture of liquid in the air, causing the enemy to lose its attack effectiveness within the poisonous fog. Enemies that attempt to escape to higher ground are quickly pulled back by the strong snout of the hydra, allowing the zerg to gain an advantage over any terrain. When injured, the Flying Snake can absorb biochemical energy and nutrients from other Zerg structures, quickly heal the damage received and return to the battlefield to continue fighting. Destroyer Destroyer is the product of cockroach genes that have broken through the biological limits after years of modification and adjustment. This zerg can emit plasma, which not only has close combat capabilities, but can also be used to destroy the enemy's stable formation, which is an ability that previous zerg swarms lacked. The Destroyer's bulky form isn't exactly aesthetically pleasing, but its ability to fire terrifying corrosive bile at enemies from afar is a smart evolution for the Zerg in the face of battlefield threats. Lurker Lurker is an underground creature that evolved specifically to deal with surface units. They are rarely seen above ground, and are generally believed to have been wiped out after the Brood War. However, the latest intelligence shows that the activities of lurkers in the Koprulu sector are becoming increasingly frequent. This rare zerg can only attack from underground, piercing the flesh and steel of its enemies with a high density of retractable spines, and awakening the infinite fear of the swarm in the hearts of its enemies. The above content comes from the Internet/infringement
Don't imitate those authors and make worm generals, naming them Zhao Yun, Dian Wei, etc. It's so embarrassing
Please provide some suggestions to the author. You Zerg are too rigid. The Zerg are terrifyingly constantly evolving and devouring all matter. There is not much need for ancillary intelligent races. The Zerg creep is the best plant. There is no need to plant those weird plants. The creep will absorb the nutrients in the soil instead of the plants, decompose all available resources, and quickly obtain nutrients from the entire planet. The worker bees are mainly used to collect, transport and crush materials. They can also create many bugs without having to follow the rules of StarCraft. Insect copying has too many limitations. In terms of warfare, the Zerg are also very good at plague and poison. You don't need to be limited to just drowning everything in the sea of worms. This is the stupidest way to make the swarm closer to reality instead of being as rigid as a game. Let the swarm evolve according to the environment and devour everything, instead of making the environment suitable for the growth of the worms.
In the early stage, the quantity and upgrade speed were quite comfortable, but later on there was a lot of nonsense. At first I thought the protagonist was an NTR, but I didn't expect it to be a eunuch.
I feel that StarCraft is fighting a war of quality. Fighting relies entirely on exchanges. The meaning of technology is to obtain a higher battle loss ratio in a war of attrition. Of course, high-level units in the game will indeed be crushed by human sea tactics. For example, the Colossus Thor cannot defeat the puppies. In reality, the gap in combat effectiveness should be even greater. With the setting of the Colossus, it is very easy for one unit to destroy an insect nest.
Update chapter number
Dear readers, if you are still reading, how many updates do you want in a day? I plan to update three times.
It's better to read the previous book Zerg Invincible in Another World. It's almost the same. That book was written more than ten years ago. This book doesn't make any progress at all. It's not as good as
Chapter 102: I'm in, I'm sorry
I'm sorry, Chapter 102 went in, I feel so uncomfortable, I'm sorry, I'm really sorry!
It is recommended that the author add the Great Devourer, a gene stealer that directly paralyzes a planet.
If you want to ✍🏻Zerg, you must have a deep understanding of the following spirit: killing, evolving, devouring, surviving, faster, higher and stronger. The purpose of the zerg swarm is to pursue perfect evolution, but perfection is never defined. It can be pursued, but cannot be found. Only by changing in killing can you survive, this is the way of survival of zerg.
You have conquered a magical world, why haven't cockroaches evolved to spray holy light? Springtails can teleport backstab?
Author, I would like to give you some advice. It is refreshing, the subject matter is good, and the ideas are great. I wrote it according to the outline, but the writing style is too poor. Don't use so much nonsense. Most of it is just a running account. Others are wrong, but the writing style is good enough. You're not good at writing, so don't have so many inner activities. Your writing style can't support describing group portraits now. Just write the protagonist well.
Zerg
To be honest, few of my Zerg stories have become popular, and most of them are unfinished. If it is a subject like yours, have you prepared an outline? This outline is really difficult to handle. There are quite a few people writing about omnics and natural disasters.
The war on the surface is still very simple for the Zerg, just push it sideways. The difficulty is the battlefield in the interstellar. I feel that the Zerg mainly plays the genetic genre. The Zerg should develop quantity without lacking quality. After all, for the technological genre, quantity is really not even cannon fodder in the later stage. I look forward to your next works.
When to play this 😃
It's so beautiful! This is the correct way to open the Zerg! 👏Come on!
Very important announcement!
I posted two chapters today, totaling 4,000 words. I'm very sorry, brothers who are following me. Starting from tomorrow, go completely crazy and make a minimum of 10,000 a day! Liar is a dog!
Hahaha
Say goodbye happily, I'm leaving, leaving, leaving~~~ I'm very sorry, I...
It's on the shelves~ It's on the shelves~
Brothers and veterans, I've finished writing my testimonials! Four updates will be posted on time after 12 noon tomorrow! Please give me a heads up, gentlemen! This is very important to me, seriously, please~
It's a lot of nonsense, war is just fighting, ink marks, the endless nonsense is annoying, the subject matter is good, the background should be not small, but this character and the chatter of his subordinates are really annoying.
Come on brother 👍
Book friends. Do you have any good novels about Tyranids? How does the interstellar Zerg compare to the Tyranid Zerg in terms of combat power?
Thank you little gray machine!
Thanks to Xiao Huiji for the Cloud Piercer Arrow, I really... Thanks! ! !
Dear writer, your new book is very good. I have joined the new book investment group. Please update~
Dear writer, your new book is very good. I have joined the new book investment group. Please update~
Sure enough, interstellar literature will disappear as soon as it is raised.