
Can You Become Yu-Gi-Oh If You Summon the Fire Swordsman?
召唤炎之剑士也能成为游戏王吗?
- Status
- Ongoing
- Length
- 1.1M Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Fan Fiction
- Updated
- 9d ago
- Source
- Qidian
Stats
0Monthly votes
179Recommends
0Fans
401Chapters
Synopsis
Reader comments
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I still hope that the author can improve the dueling level of the protagonist. I don't really mind whether the starting hand is Tian Hu or whether the card is printed on the spot or the card is destined to be drawn. After all, writing a story is not a real card battle, and there should not be a sudden death at the beginning due to a "perfect handbook". However, the protagonist this time is really bad. Basically, he just draws (prints) whatever he wants, and has no operability. Using a card pile does not mean that the card pile cannot be operable. Although the overall level of dueling in the story is not high, there are at least all summoning methods, and even the passerby's deck has an operating system. You can't let the protagonist rely on printing cards to play BEAT until the finale. There is nothing wrong with creating a situation where the protagonist comes back to win, but there is no need to lower the protagonist's level (or IQ) because of this. The protagonist is powerful, but the opponent could be even more powerful, or evenly matched. Although it sounds like there is no difference, at least the duel is more enjoyable to watch. It doesn't mean that you have to use powerful cards such as Isolde's Divine Bow to make the protagonist "stronger". With such a large card pool, there are always many chains that can be used. Here it is recommended to arrange soul cards for the protagonist: monsters with a relatively high usage rate. Being able to win without constantly pulling out new trump cards from your crotch is considered a strong performance. For example, Fan Er's Tiger Ax Warrior and Minotaur, although the opponents they encountered used different decks and the cards he used were similar, they still defeated countless people with other (weird) accessories. Take what the big bug in the law of crime said: dueling with strong people is enjoyment, and dueling with weak people is torture. Personally, I think this principle also applies to the audience🙂
I think it's pretty good, but no matter how much I write, I haven't finished this maze world yet. Moreover, the male protagonist is getting darker and darker. I feel like I have to fight a lot of people in the subsequent plot, which makes me feel a little tired. I hope to finish this chapter as soon as possible. I support you, the author.
I want guidance on my own deck.
I want to add some super and low-level monsters but I don't know what to add
The book is really good. If you believe me, brother, I can help you.
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Unexpectedly, I haven't finished writing it in ancient times 😰
I just found out that you came back to write this book... If I hadn't suddenly wanted to review this book, I wouldn't have known it existed 😂
Recommend some COMBOs that can be used in the protagonist's deck 1: Messenger of Justice/True Crusader/Zero Point Guardian + Compatriot's Bond After summoning one of them, activate the compatriot's bond to summon the other two from the deck. In this way, there is one health and one explosion, and the zero-point guardian can also avoid being easily killed instantly after paying half a life 2; LINK Isolde, the first effect retrieves the patron saint of the door, and then cooperates with the second effect to create two four-star monsters to stack General Lala. Pull out the materials to activate the effect of pulling the general, and use the Guardian of the Gate equipment in the hand card to increase the attack power to 5750 3: In the preparation stage, activate the quick attack magic hand to kill, and send the undead warrior and demonic man in the hand card to the graveyard. In the same preparation phase, activate the effect of the undead warrior to resurrect, and then activate the effect of the demonic man in the graveyard to special summon the card with the same name (gather two sacrificial monsters without occupying summoning points, it can also be used first hand)
By the way, I will post some magic traps that are easier to use when writing duels (animations and novels tend to avoid removing and invalidating magic traps, so cards that earn cards and save lives are usually used) ——Card Draw—— 1: Shuffle and Resurrection The first effect is invalid and special summons a monster in your own graveyard; the second effect shuffles a card on your field back to the deck and draws a card. Although both effects have side effects, they are still very good, especially the second effect. When there are not enough cards in your hand, you can shuffle irrelevant cards back into the deck and then replace them with another one. 2: Pot of Greed Shuffle the five monsters in your graveyard back into the deck and draw two cards. Recycle + replenish hand cards, generally used in reverse. 3: Gate of Counterattack Invalidate a direct attack, draw a card, and then summon the drawn card. Gaining life + earning cards will be more effective if activated when you are at an absolute disadvantage. ——Gou Ming—— 4: Light-Sealing Spirit Sword The first effect is to pay 1000LP to invalidate an attack, and the second effect is to exclude this card from the graveyard to prevent the opponent's monster from attacking directly. Every precaution is taken, but a grave pit is difficult to guard against. 5: Nioh Ri The first effect temporarily doubles the defense of your own monster, and the second effect removes this card from the graveyard to designate one of your monsters, so that the opponent's monster can only attack that monster this turn. It's also a graveyard, and sometimes improving defense can really damage the opponent. But the disadvantage is that it cannot prevent monsters that are not affected by trap card effects from continuing to attack.