
Only a Natural Disaster Can Defeat Another Natural Disaster
只有天灾才能打败天灾
- Status
- Completed
- Length
- 524k Words
- Genre
- Sci-Fi
- Subgenre
- Future World
- Updated
- 4y ago
- English
- Request a translation
Synopsis
Stats
149Chapters
2.4kRecommendations
41Fans
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Reader comments 37
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Furthermore, the control method designed by the author is seriously flawed. The Zerg are also a psionic race with swarm mentality. Combat power shouldn't be based on game-specific balance data; the background power should be considered. Also, the Zerg's combat nature is innate and doesn't require the protagonist's control. (This is limiting the Zerg's power. If possible, the author should play Stellaris and see how strong the Zerg swarm is, capable of overwhelming an entire galaxy.)
Author, are you sure the Zerg don't have genetic backdoors, psychic backdoors, or psionic backdoors? I admire your suicidal courage to recklessly develop the Zerg race.
I'm going to follow this book! I've made up my mind. I really love the author's writing style, and I won't have to keep looking for new books anymore. I'll just read yours. I hope you update soon, don't be ungrateful! 🪖
Interstellar Zerg...
The protagonist only needs to handle large-scale strategy and logistical support. As for the Zerg combat, I advise the author to wake up. Making the protagonist look like a complete idiot—a Zergling? Doesn't he understand? The Zerg's inherent combat skills and fighting instincts are something the author should really make the protagonist aware of, otherwise it'll be embarrassing…
If this is all the Zerg players have to offer, then I can only say it's nothing special, just an immersive player. When you play StarCraft, who controls the Zerg? The player. Which player doesn't know how to mass units? Summoning strategies? Are you underestimating game players? High dimensions versus low dimensions, the universe is a game. Who told you that someone just goes solo?
The author should probably fill in the gaps in the Zerg lore setting; the gameplay and the lore are very different.
The top three natural disasters are just toys to be played with however one pleases in the face of the true fourth natural disaster.
They don't even leave the base, what the hell? Trash natives.
The Zerg's combat strength is rather weak; it's probably a problem with the author's design. The author should really revisit the StarCraft storyline. Actually, the Zerg are better suited for open-world development than academies.
Playing StarCraft with me makes us good friends 😆.