
Massively Multiplayer Online Game: Stacking Max Thorns from the Start
全民网游:开局堆满反甲
- Status
- Completed
- Length
- 910k Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 4y ago
- Source
- Qidian
Synopsis
317Chapters
0Votes
11.5kRecs
216.7kFans
More by this author
In booklists 2
Find Me a Corner to Cry In
I gazed toward the lofty Jade Terrace and saw the lovely maiden of You Song. I asked the vulture to be my matchmaker, but it told me the match was no good. The male dove flew off calling, yet I still disliked its frivolous ways. My heart hesitated, full of doubt; I longed to go myself, but could not.
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Books This 13-Year Bookworm Is Following, Male- and Female-Oriented Fiction
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Reader comments 30
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Since the game is aimed at mages, why is there a mage profession?
Chapter 5: The player's HP is 4 times that of the boss. Are you sure it's not a mob??? If the template grows higher than the boss, can it still be called a boss?
Everyone recommends a favorite game
Not limited to mobile games, PC games, ps5, ns, etc. Are all acceptable. One person recommends a movie that he thinks is good, regardless of genre. Just like it repeatedly. (ps: The author can use it for reference)
The plot is blunt, cheats are added indiscriminately, and the game has been waiting for the protagonist to travel for ten years.
This introduction is very discouraging! What is the declining Master? Is it that kind of useless profession where, except for the protagonist, everything else is balanced? Low attack, low defense, slow speed, and high difficulty!
Is there any connection between the looting talent and the mage? Why is it said that this talent is particularly suitable for the mage? Or should I say that this talent cannot be used when choosing warriors.
Since you want to play counter-injury, why should you play a mage? Warriors have high defense, thick blood, and taunt. Paladins can add buffs, resist damage, and add some blood. Even if they are not good, priests can do it. The ultra-high burst of a single target makes people uncomfortable in seconds, and the group AOE painting is also uncomfortable.
I've just read a few chapters. The Goldfinger and anti-armor settings are quite interesting. It's just that there are too many black mages in the beginning. It's not annoying to write too many. I don't write about the pros and cons of the profession in detail. There is no point in thinking about black magic. Anyway, mages are bad. I don't mention where they are bad, so forget about it. The fact that a mage is bad has nothing to do with the protagonist, and it has nothing to do with the readers. But can you not over-describe it? I feel that it would be wise to read one chapter and write about the mage being bad without mentioning the bad parts.
The author is great, there is a bug. The protagonist's level is low in the fourth chapter. Can't he level up if he piles up anti-armor? I mentioned earlier that I am a master mage, and then the supporting character said that if I know how to play the mage, I can level up the hedgehog very quickly, so why the hell do you insist on standing still and using anti-armor output? How can you tell that you are a master mage?
It feels like if you really want to play a mage, you will choose defense or life at the beginning. After all, you can only attack your target with anti-armor, and relying on anti-armor damage to hit people requires too much blood. In the later stage, you still need to invest a lot of resources to build up blood, which is not suitable at all. The anti-armor splash damage and such high blood volume coming out later are really too high. If you play like this, the protagonist will take the mage route. After accumulating blood and anti-armor, he will add some magic attacks to the protagonist. According to the thinking of the protagonist of this book, he does not want to play a mage at all, but simply makes such a trick. Hey, I'm a mage. I have a lot of blood and can deal damage in return. I just don't learn spells, I just play and show off in front of others. It's really unreasonable.