
Starting from Sadako, Making a Kaitan Game
从贞子开始制作怪谈游戏
- Status
- Completed
- Length
- 673k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Virtual MMORPG
- Updated
- 4y ago
- Source
- Qidian
Stats
Tags
Synopsis
Reader comments
In booklists 6
Like Someone's Book List (Bookworm for More Than Ten Years, Quality Assurance)
This book only recommends good books that Shan has read and particularly liked. Master Shan has been reading for many years and knows that good books are hard to find, so he created this book list to share with his book friends. Shan Zhu has mixed tastes, and likes articles with power systems and unconventional writing. I dislike formulaic writing and mindless writing. Fantasy, fan fiction, and fantasy are all involved. I like summoning stories, farming stories, PM fanfics, pirate fanfics and ot
Combat (A Collection of Horror, Fantasy, and Passion)
Passionate, fighting, teenagers, novels, fantasy
[Good Book, Share It Together] (Try the Poison Yourself, Worth Owning)
I personally tested it and only interesting books will be included in the book list. Asking for attention, asking for flowers.
Santuyang Bookshelf
I am short of books, I am searching, I read, I fatten, I—abandon the pit!
Meow's Bookstore
Not stupid but sweet, the protagonist's IQ is online
Book Travel, Unforgettable After Reading
Read impressive stories from your journey
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When I first read the introduction, I thought it was another copy of the original work or with some minor changes in terms of rationality. Although it was not new enough, it was barely edible during the book shortage period. The result unexpectedly gave me a wave of surprises. It just borrowed elements from those horror-themed works and re-created it. Readers who also like to read brainstorming are recommended to enter
The writing is good and the logic is smooth. The plot structure needs to be strengthened. Overall it is good and worth watching.
Author, please listen to me. Your article is not decorated with gorgeous language, but it impresses readers with plain and true feelings. The sentences are fluent, and the psychological portrayal and detailed description are very successful in one go. It gives people a sense of aftertaste. From a literary point of view, the subject matter is very novel. The angle is clearly visible. The language is plain yet elegant. Simple yet meaningful. This article is a model article. The literary skills that show extraordinary in the ordinary can be said to be precious every word. Every sentence is a classic. It has reached a height that is beyond our reach. From an artistic point of view. This article could be improved. But his meaning is far greater than success itself. There is also the use of punctuation marks. Just right. After reading your article word for word, my heart cannot calm down for a long time. How could there be such insightful articles in this world? I couldn't believe my eyes. You gave me a deep understanding of the saying "There are people outside the world, and there is a sky outside the world". After reading the article, I did not dare to reply easily. I was worried that my vulgar language would tarnish this rare article in the world, but I still replied because I felt that if I could not leave my own footprints behind such a wonderful article, it would be a regret in my life, no matter how wonderful the article was with gorgeous words, so I just want to say, your novel is so touching! How about......... One more chapter?
It looks average from the beginning, but it doesn't get interesting until the game about rules and monsters starts. Come on, author.
It's all my fault to the author, how could he write it so beautifully and make me stay up late to see that I'm not sleepy yet 😭 I read it all day long and I want to sleep but want to read it again It's very well written and very imaginative, keep up the good work for more.
Is this off topic?
The Gods chapter seemed to me to be more of a sense of absurdity than fear. Take the Gods chapter as an example. The plot is that the church of Leziren cursed everyone in order to cause trouble, and then the players came in to kill and kill. In the end, I felt that it was a waste of my money and I stopped reading. Even if I take the perspective of the player, it will be the three perspectives you described. I don't think there is anything scary about this game. I just say it requires operation, is difficult, and the plot is too clear. You can say that the plot is very good, with touches, knives, and twists, but there is no sense of horror. Is it scary that the loss of sanity will affect reality? Will he become a psychopath? That shouldn't be the case. Aren't horror games meant to scare people? Why do you become a terrorist when you play a horror game? Another thing is that Cthulhu has a lot of fear of the unknown and knowledge. That is to say, the more knowledge you have, the crazier it will be. Therefore, you need to stay rational to access more knowledge of gods. But what can I say? I feel like the god of Cthulhu is just like that. You will be affected just because you can't beat him. Crazy is also crazy in the game. This thing should not be brought into reality. In one sentence, the game should be a game. If removing Cthulhu can affect reality, all it will bring is the twisted sense of absurdity. People will be afraid of the unknown, and this fear will shape God Cthulhu, but people will not fear God Cthulhu. What people fear is the unknown, not God. Let me give you an example. I am still scared when I see an old corpse in a mountain village, but I can say that Azathoth is a fool. Cthulhu just makes me physically uncomfortable. I can safely say that those gods are stupid, but I still dare not look at the old corpse in the mountain village. This is terrifying. And isn't that security system in front very good? Why do you have to remove it? Doesn't scaring people into problems affect your game? If the security system kicks people offline, they will be considered dead. Your setting makes it seem like you have to kill people in the game. What if there is something wrong with someone's health and a murder occurs? Brother, you are a game planner. You are not mentally ill. You are not making games to kill people. You are playing games to stimulate people. Excessive stimulation will kill people. You are writing about a horror game, not about Cthulhu. Please be clear. Players cannot be frightened in the novel, and readers cannot be frightened outside the novel. It is useless.
The author, I felt a little inappropriate when I read chapters 193 and 194. You wrote a book about a game, but in the end, believers of an evil god appeared in the real world. Anyone who knows a little bit about Cthulhu knows that the emergence of the evil god means that the world is heading for destruction. As a normal person (of course, the author later said that the protagonist is a hidden believer, I did not say it), after knowing that the evil god really exists, and casting his gaze on the world through his own game, he will immediately delete all information about the evil god, right? Because you really can't afford to gamble on this thing. But the protagonist actually thinks that attracting the attention of other old people is the biggest gain, and he is still thinking about setting up a stage for Nyarlathotep to let him have fun. This is no longer a question of whether you can play or not, you are already anti-human.
What I hate the most is that the protagonist is being plotted every time before trying to solve the problem. It makes people feel that the protagonist is just a stupid young man with no social experience. I also feel that the protagonist has no brains and is plotted by others at every turn. It is very unpleasant to watch.
Glaki
Lake Habitat The oval body has countless pointed and sharp spines that look like colorful metals; at the rounder end of the oval is a soft, foamy face with a round and thin mouth, and three eyestalks protruding from it with yellow eyes. The underside of the body is covered with white cones that may have been used for locomotion. Its body was at least 10 feet wide in diameter... Long penises grew on it... It stood tall, its pulsating and swaying roar deafening... A spine stabbed a victim (for details, you can go to search station b: Nixi Yith-ver)
Supplement: You can treat all the characters on the character card as intelligent NPCs. Don't really treat the characters on the character card as real intelligent creatures, otherwise you will feel that some chapters are a bit poisonous Currently: Chapter 51
The subject matter is good, but the reason for the 10th terrifying dream is very far-fetched and a bit embarrassing to watch. It makes me feel that people in this world are fools.
Even though I know it's for the plot, it still feels quite outrageous. Entertainment is so developed but there are no good horror games. It's not because it's restricted like in China. Horror games are arguably the best developed because everyone has fears, but not necessarily comedy. If comedy can develop, then horror games can definitely develop
Sure enough, it was bad. From the beginning of the break, I knew it was definitely either a eunuch or a bad one. The upgrade speed was too fast, and the plot collapsed. I started from wanting to make a horror game to just wanting to make Cthulhu. . . . This is embarrassing.
I think Naija can be used as an active NPC in the game scene. He is a fun-loving person, and he has so many clones that he can roam around. As a card, it is not completely uncontrollable. As long as it does not destroy the general plot of the scene, there will be no problem.
The slap-in-the-face scene was too cliche and extremely stupid. Personally, I feel it's better to concentrate on writing the game part.
I finished reading the Gods chapter and was about to abandon the book. The previous rules section had a zoo feel to it, which was quite enjoyable. And when it comes to the gods... If a game allows people to preach abnormal doctrines in reality... Then it's not far from 404. The severity of the few examples you gave in the single chapter after 215 is not at the same level as the one you went crazy at the end of Gods. The so-called safety system is of no use from beginning to end, and it is abnormal that it can be turned off on its own. I don't write a book, so it's useless to say so much. Don't take the author to heart. I'll see you again when we are destined.
The Cthulhu type is not scary. All the movies and novels I have seen in this type are just disgusting. The ones that cause fear are ghosts and zombies. Of course, Cthulhu also has madness and despair, but it is really not scary.
Isn't it true that the game only covers the face? The female protagonist and the male protagonist have lived together for so long and they can't recognize each other without covering their faces. Isn't it too intellectual?
White dew is frost. The so-called beauty
Jiangli
I have been reading this book, and I think the author has written it well. I am willing to wait for updates, continue reading, and give a monthly pass. But if you, the author, really don't update, please send an announcement to let people know. Don't keep people who want to read it waiting. If you have something that cannot be updated in time, please send an announcement to let book friends know. Now that it is missing and updated randomly without regularity, it really makes people unable to follow the reading, it is very interrupted, and it is impossible to read anymore. It is really well written, but it is such a pity. I hope the author can think about it carefully, don't force yourself if you can't continue writing, and make an announcement to stop updating.
There is no update today. I will take note of this grudge!
Excuse me, is this book good? I am very interested in the introduction and want to read it, but I am a little put off when I see the two female protagonists in the character list.
The protagonist goes too far in tax evasion.
Starting from Father Mapo, the concept of tax evasion has been deeply rooted in people's hearts. I like the worldview structure of this book so much, it's very exciting. The main character, Qin Ge, feels like a big problem. First, the plot in the main world is awkward, and the main character feels like a fool. Second, the tax evasion goes too far, and evading taxes from time to time makes people evade taxes. Every time, the main character is made to be both the referee, the BOSS, and the rule maker, which makes him a little tired. It is natural for the main character to win. After all, Goldfinger is such a big deal. If the main character loses, it means that the main character is very picky and cannot beat others even if he uses a cheating device.
Nayako
Looking at the name, I thought it was just a mediocre and mindless novel. I didn't expect it to be so amazing. Although I haven't finished reading it yet, the content of the novel is really attractive. Another personal opinion is: ghosts like Sadako Kayako are all jump scares. If you want to support a large horror world, you may be frightened only by this kind of jump scare. You may be frightened at first, but you will gradually get used to it later. To put it bluntly, this kind of thing just looks scary and makes me tired of aesthetics later on. At least for me personally, only things that are supported by content and can be dug deeper will scare me. Several Cthulhu-style dreams written by the author really poked me, especially the hymn. Although I read in the comment section that it sucked at the end, I think the previous content is worth watching, at least it's enjoyable.
The most disgusting thing about the system here is that the protagonist cannot improve the score himself, but if others ask the navy to improve the low score, the low score will be displayed in the system. Since it's hard to agree with others and some people still give low marks, then you can't win at all if you argue with the teacher in class and make a bet about creating a fearful dream with a full five-star rating, right?
Qin Ge, river pear, white dew, high mountains and long roads, see you later. Hold fist
I haven't read the ending chapters, but as long as I don't read the unfinished chapters, Qin Ge will forever perfect his Crusu world, and he is as smart as me.
It's a bit of a pity. The ideas, structure and writing are okay, but I'm a bit impetuous later on. I'm looking forward to the next one.
I also have an idea that combines the curse and the midnight bell: Takeo Saeki killed Kayako and Toshio after watching Sadako's video tape and was possessed by Sadako, and Sadako controlled him to hang himself. Kayako fought Sadako for revenge. Based on the imagination of the author's "Urban Ghost Story - Sadako" game: the player enters the Saeki mansion and finds a videotape, which records the content of Saeki Takao playing Sadako's videotape (only Saeki Takao plays the videotape action, the content of the videotape is hidden), killing Kayako and Toshio, and hanging himself. At the end of the video, the rope Saeki was hanging from suddenly broke, the video began to flicker, and Takeo transformed into Sadako and crawled out of the TV. Bad end. Dlc1: Add a scene of your own home, you can choose not to watch the video tape and go home safely, and trigger the bad end of Kayako and Toshio at home. Dlc2: Added the item Sadako's video tape. The playback of the Saeki video tape can be interrupted. You can look for the Sadako video tape after returning home. After watching it, you will receive a midnight call from Sadako. If the player has not watched the Saeki video tape, it will directly trigger the Sadako line bad end. After watching it, you can choose to go to Saeki's house to avoid Sadako (which can be made into a chase) to trigger the ending of Kayako vs. Sadako. The player will survive in the end.