
The Road to Civilization in Online Games
网游之文明之路
- Status
- Completed
- Length
- 611k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Virtual MMORPG
- Updated
- 3y ago
- Source
- Qidian
Stats
0Monthly votes
1.4kRecommends
3.3kFans
270Chapters
Tags
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Every outstanding player must experience grief, and games are the best medicine. But why haven't I met an online dating girl? 😭
Currently I have a tendency to write cool articles. Online, rely on the halo of the protagonist to do things, and offline games are put aside, busy with campus romances (who is a game reader who wants to watch such a silly and sweet plot. Even if you can't help but want to flirt with a girl, you still let her play the game, so that it doesn't look so obtrusive. If it is a foreshadowing, don't bury it so that everyone is too lazy to dig it out). On the other hand, even if you put aside the uncle party, it is assumed that the game company itself does not do any promotion. But what about player exchanges? How many days has it been since the server was launched? Players have nothing but water? Speculations on the science and technology sequence, witchcraft technology sequences, witchcraft sequence arms, arms skill exchanges, player skills exchanges, building construction exchanges, player growth analysis... Etc., Even if there are no official channels, pig's feet will not go to small circles of professional strongholds, and there should be watered-down plagiarism on the home page of the special area of ordinary game websites This is not counting the game background-related maps-task lines-development goals, etc., Things that game companies should do. Embedded with elements such as "Civilization", "Invincible Heroes", "Darkness", etc., It is not surprising that hardcore players come out to do numerical growth function analysis However, the protagonist only symbolically checks the forum, and spends his time quietly playing games, as if he can get money just by lying down, why should he work hard. Our guild wasn't so lazy when we were in high school. The protagonist's earning money and studio plans were purely for passing time? The author's vision for the game itself is pretty good, and even if it's not perfect at the moment, it's not bad at all (it's hard to say what the world's price structure is yet). But the image of the players involved in the game... Let's put it this way, as a very complex player, when I saw the city building, I had already begun to think about 123456. The moment I saw the summoning tower, I started to think about the cursed armor and 1234567. With the acumen, resources and efficiency of professional game teams all over the world, no one in the game can compare to a pig's trotters that has no rebirth strategy, no limited gift packs, and no spirit of research? Should I say that brainless luck is too obvious, or is this game really not popular? (Tactical fallback)
To be honest, the handling of the protagonist and other characters in this book is a bit bad, there are too many nihilistic scenes, and the writing is a bit unlike an online game, there is too much nonsense, write less about reality and NPCs are dispensable and a bit nondescript, write more about games, and the world is not big, it is impossible to write more interactions in just a few places, and the protagonist is obviously not very prominent, and what do those guilds do, you know There will definitely be many guilds in a game like this. Even if you can't recharge, so many people are very powerful together. However, the protagonist can beat so many people with just a few people together without any special problems. It's a bit ridiculous. You have to have a big advantage, but it's not enough to rely on a special profession. Although there won't be many special professions, there are at least tens of thousands of people. And some people's guilds are definitely better than the protagonist.
The writing is really good. It is a breath of fresh air in the online game industry. I almost vomit when I watch those mindless online games. I complain about the update speed. There are two more chapters every day!
Book plot collection building
Write down your thoughts and give the author an honest opportunity to review the book🙏
Facts have proved that in Lord Xiang's novel, the protagonist also ran out to find someone to challenge him to a dead end.
Speaking of this kind of virtual world game, facing anthropomorphic NPCs, is it really good to have such a name? Are the tribal people called "waiting for the chief"? "Idle Chief"? "Idle young chief"? "Idle young chief"? Isn't it funny!
The siege aspect is very imperfect. I would like to make a suggestion. Players siege a city. A dialog box pops up here, "Do you want to attack ***'s territory? (You can plunder the city after a successful attack. If you fail, you will be punished (dropping levels, losing money, and losing equipment))" "Yes" "No " The point is, "Please select the siege option" "1. Siege the city immediately (limited to 1 squad, that is, 5 people)" "2. Siege the city after two hours (the upper limit is one squadron, depending on your settings)" "3. Siege the city after five hours, etc., You can set it yourself (you can. An update when the protagonist upgrades to civilization), otherwise because there is a setting that can only play for 8 hours a day, it will be too uncomfortable for the protagonist to be beaten while sleeping. In addition, there is a function that prompts the mobile phone when the city is attacked, and there are cooldowns for sieges, etc. There is also the consumption of residents becoming partners, and the daily life of partners Consumption (currently residents have daily consumption but partners do not have very unreasonable), I suggest that the consumption of partners can be changed to gold coins, and money can be given to them (weekly, first and then work 😁). Finally, come on, author, the subject matter is quite good, but the details need to be improved. I will send you any questions I see.
The author is probably a newbie, so please support me!
This building is recruiting supporting characters. Please leave supporting characters according to the following format, and Binghuo will select some creative ones to appear. Screen name: Name: Occupation: Good at: Relationship with the protagonist: Others:
The writing is still quite good, but the first two chapters are a bit uncomfortable to read. In online game writing, you don't need to write too much reality, especially the breakup routine. It's okay for old bookworms, and they can continue to read the content in the game later. Newbies usually give up directly, which affects the performance.
This book is very good, why isn't it popular?
I was passing by and wanted to complain about the war lord profession without looking at it. Isn't it considered a golden finger?
Is Su Xuanxuan the heroine? Or is it a harem story? Or is it just a game story? {"NickName":"Book Friends 20190719091650902","UserId":335798009}
The dog came back sneakily and cast a few votes silently (Is Kangkang still there?) Hiss~ It's gone, so I'll reward him with 100 points. Come on.
Is the equipment modeled after the Titan Quest game? Looks familiar
When everyone has no skills, if skills are sold for one hundred and one 😅, is it because they have never seen money? Anyone who comes up with one for ten thousand or ten thousand is the rich man who buys them.
Mark under
I retreated in Chapter 3, so I marked it down. Chapter 3 was full of nonsense about reality, and I kept writing about the painful scenes of broken love.
It sucks
Chasing the end is hard to wait, look at the author's other books, this one is actually bad
The dog came back to vote again.