
Online Game: Unlimited Attributes
网游无限属性
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 6y ago
- English
- Request a translation
Synopsis
Stats
440Chapters
19.5kRecommendations
47.4kFans
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Reader comments 27
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Kanna gives me a similar vibe (๑•̀ㅂ•́)و✧
Let's break it down: The main character doesn't have levels; every 10 points of total attribute points count as one level. Attribute points can be bought with in-game currency, which can be converted from experience points. So, it's simply a matter of spending money to gain experience.
Your power system is broken! When I read chapter 290, a Chaos-level profession had a lower level than the protagonist, but its attributes were several times higher. In the later stages, wouldn't it cost the protagonist hundreds of billions to increase one attribute? What's the point of this talent then?
I've read up to chapter 130, and the protagonist is already invincible, and not even a day has passed?!
Two hundred chapters have been read, but less than two days have passed in the book.
The Earth will be destroyed in 500 days, and the dog-like protagonist has absolutely no sense of urgency.
It looks pretty cool, but the boss is too strong, isn't it? An average player has a few hundred or a few thousand attack power, and you're giving the boss millions or tens of millions of HP and a few thousand defense. How can you even break through its defense? The boss has skills that can instantly kill average players. Elite players are only slightly better than average players in terms of stats, and if it has a skill that can hit the entire map, how are we supposed to fight it?
I've written over 190 chapters, and about two days have passed in real time.
Hello author, I have a suggestion regarding attributes. Attributes are never simply single-stat boosts; they actually influence each other. For example, higher strength will also boost speed, constitution, and resistances. Conversely, higher constitution will also affect strength, though the increase won't be as significant as the primary attribute.
Reading this article feels like going back more than ten years, to an era when cheaters were rampant in online games!