
Online Game: Unlimited Attributes
网游无限属性
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 6y ago
- Source
- Qidian
Stats
440Chapters
0Votes
19.5kRecs
47.4kFans
Tags
Synopsis
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Reader comments 27
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Kangna's sense of sight(๑•̀ㅂ•́)و✧
Let's take a look: the protagonist has no level, and every 10 total attributes are considered a level. Attribute points can be purchased with game currency, and game currency can be converted into experience points. In this way, it is just a matter of spending money per experience: The same level as ordinary players has 10 attribute points, and there is no advantage in attributes at the same level; Experience points are used to become stronger. Currently, the experience points required for normal upgrades are unknown, and there is no way to judge whether upgrading becomes faster or slower without spending money; Normal players can become hammer-shaped warriors, such as adding points with all their strength, and because the cost increases with attributes High and accelerated, the protagonist can only develop in pentagons, which is unfavorable at the same level; Currently, 100 coins can buy basic equipment for beginners, which is equivalent to the cost of upgrading the protagonist from level 10 to level 11. The price is high, so it is hard to say whether it is suitable, but from the perspective of the protagonist, the equipment is still easy to obtain (if the value system is not broken, the author has given it a halo), so the only advantage is that you can spend money to upgrade. To sum up, it is equivalent to spending game currency to buy experience, and snowballing in the early stage is very important. If a level-restricted copy appears, the protagonist's attributes will have no advantage. (Protagonist: Why haven't you opened a new map? Low-level maps can't be upgraded!)
Your power system is broken. I saw that at more than 290 chapters, the level of a Chaos-level profession is not as high as that of the protagonist, and its attributes are several times that of the protagonist. Will it cost tens of billions for the protagonist to upgrade his attributes in the later stage? So this talent is still of no use?
I've seen Chapter 130, and the protagonist has been living for a while, and not even a day has passed? !
Two hundred chapters have passed and the time in the book has not passed for two days.
The earth will be destroyed in five hundred days, and the dog protagonist has no sense of urgency at all.
It looks cool, but is the boss too strong? An ordinary player has an attack power of hundreds or thousands. If you give the boss millions or tens of millions of health and a few thousand defenses, can this break the defense? Boss skills can directly kill ordinary players in an instant. Elite players have slightly higher attributes than ordinary players. How can they defeat bosses if they have skills that cover the whole map?
I've written more than 190 chapters and it's like 2 days have passed in real time.
Hello author, I have some suggestions about attributes. Attributes are never additive individually, they actually have an impact on each other. For example, if you become stronger, your speed and physique will actually be increased, and your resistance will also be increased. A stronger physique will definitely have an impact on strength. At most, the improvement will not be as much as the main attribute. So although this is a game, it involves the entire universe after all, and the game settings should not be so simple. In this way, all attributes of the protagonist can be better brought out. After all, it is a chaos-level talent, and it should not be written so simply! ! !
Reading this article feels like going back to more than ten years ago, when online games were all over the Internet!