
Big Game Company
大游戏商
- Status
- Ongoing
- Length
- 163k Words
- Genre
- Urban
- Audience
- Male
- Subgenre
- Urban Life
- Updated
- 7y ago
- Source
- Qidian
Stats
0Monthly votes
429Recommends
12Fans
80Chapters
Synopsis
Reader comments
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After reading the first chapter, I suddenly remembered the golden age of domestic games (I learned about it from Director Ao's video). Many domestic studios used their passion and frugality to make conscientious games, but then they couldn't even make back the research and development costs because of rampant piracy. Those who criticize domestic games, have you ever thought about who pushed domestic games to hell? If you had not used piracy and were willing to give more support to domestic games, domestic games would not be where they are today.
To be honest, martial arts makes me sick and tired of watching it. I will read it when I finish writing it. Personally speaking, I am tired of watching martial arts. I don't want to read anything about martial arts.
I really like your book, but I hope you don't write about bungees and eunuchs✌️
Let's break up. The author has entered the palace.
Updates are unstable. I'm really afraid that the author will suddenly become a eunuch.
Domestic games have become what they are now because the older generation with financial strength regarded games as a scourge. Those who loved games not only had to guard against their elders at home, but also had no financial strength themselves. They could only choose to buy pirated discs or play in black Internet cafes. There was also a very important reason for the low computer penetration rate. Sony, Nintendo, etc. Were not optimistic about the mainland Chinese market at the time and had no idea of developing the market. Moreover, stand-alone games at that time were stand-alone games, unlike today's online games such as MHW and GTA5. The above model became the main selling point. At that time, most people in mainland China piracy was largely due to the times. Now most people born in the 1990s have entered the society and have financial strength, so they are able to support genuine games. However, those programmers who really wanted to make good games are no longer there, which has caused the decline of domestic independent games. Foreign countries can now have so many AAA masterpieces because of the advantages of development soil. At least King of Thunder is the representative of the distorted products caused by the era in mainland China.
Come on (ง•̀_•́)ง
According to the usual update time, you should have updated. Why haven't you updated?
After seeing these comments saying that they don't want to read the martial arts plot, I can only say that I am really looking forward to the plot of the martial arts game written by the author. Come on, author.
The book is good, but one annoying thing about it is that programming does not quarrel with art. Planning is at the bottom of the food chain. Usually planning quarrels with programming and art 😭😭 Programming and art are the real bosses.
It's very well written, it's my favorite, I must like it, collect it and vote for it, I can't get enough of the updates!
I don't know what it's like to write a protagonist like this, but I hate plagiarism and plagiarize at the same time. . . .
Or just don't write about how much the protagonist hates plagiarism and piracy. Otherwise, wouldn't you be slapping yourself in the face if you start copying games as soon as you time travel?
I'm getting better too, and I can be a financial sponsor.