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Dnd: Make the Vampires Great Again

Sazo

1.4M0

Tags: Dungeons and Dragons (including second creation), anti-heroes, team running, growth of all members "Lynn, I think we can make a deal." The enchanting devil said as he licked his lips. "Spawn Linn, where can you escape to?" Pure-blood master Zar's bloody eyes narrowed. "Sir Lin En, thank you for helping us defend [Myconid Homeland]" After defeating the gray dwarf army, the myconid people cheered for joy. "I heard that a new tomb has been opened, and there must be good things in it!" Hearing this, Linn couldn't help but twitch his ears, waved his hand, and called to his companions (blood priests, drow barbarians, construct artificers, hobgoblin bards...), "Let's go!" This is really a heart-warming story about "making the vampires great", but the method is a little unusual and the team members are also a little different. Maps involved: Pendor's surface, the Underdark, the Nine Hells (including the Abyss), the original world (not the real world, please do not associate it)