A company released an ordinary-life simulator, promising a steady and relaxing gaming experience.
As the player listened to the game's unceasing soundtrack of mushroom bombs exploding and watched one-way tickets to the underworld and peanuts fired as friendly greetings from enemies fly all over the screen, while the map gradually evolved into pure light whenever it marked a danger zone, they fell silent...
Player Who Really Just Wants to Play a Farming Game: There's something I don't know whether I should say.
But figuring that since they'd already bought it, they might as well play it properly, the player beat the first installment and began to wonder if this game was made to torment society. It took up an absurd amount of memory, had a convoluted story, a terrifyingly high death rate, character relationships more complicated than the final physics question on the college entrance exam, and where the hell was the save button?!
The bad news: the game had no save button. The good news: every time you started over, you got a new character. The player could have experienced all sorts of different lives through the game characters, but because of the game's peculiarities, playing it ended up feeling just like going to work.
After getting the "Not a Single Whole Bone Left" ending several times, the player resolved never to touch this life-draining, sanity-destroying thing again. Unfortunately, the player never learned their lesson. The moment they saw the second installment, they ordered and paid for it in one smooth motion, then clicked the play button once more with that strange, familiar feeling...
He's been in this state for three years. Whenever he loses consciousness because of a serious injury or some other reason, he always wakes up in another body, living as a cat beside another lonely person. He watches her grow up, sees her hesitate, stays by her through her struggles, and accompanies her as she gazes up at the star-filled night sky. He witnesses her become a teacher, a "mother," a traitor, a hero...
Among some ruins, he listens to her whispering with her child.
"I have to admit, I've always been scared. Sometimes I'm indecisive, too, like a coward."
"If that's really what you think, then fine. You're the coolest coward I've ever met."
"That sounds weird."
"Well, the name came from 'Little Shorty Bigfoot.'"
"Oh... When did you find out?"
"A long time ago, before you decided to do all this."
"Well... I should apologize. I don't know how to put it into words... but I love you all."
"I know. We all know."
No romantic pairing.
Secret identity story. No one discovers the secret identities. The player is just a player and will not transmigrate.
An online multiplayer game, with other players' game characters appearing.
Some characters from the first game the player played will appear.
A few superheroes will become pets and accompany the game characters.
In the player's perspective, quotation marks appear around character names. They don't appear in the superhero perspective.
Please don't derail or start fights. Thank you, everyone.
Theme: An ordinary world, extraordinary lives
Oh my God, it would be really frustrating to miss out on game rewards, especially after completing a mission!
Wow, this kind of plot where you can learn from one thing and draw inferences about other cases is so cool 🐰
Can the teacher write the story of the first part of the game? It feels fun too 🍉
I really like the big BARNES because a lot of people write about the Winter Soldier and not him
Gua, I can already feel the trouble behind the beautiful and peaceful life.
The IQ difference between the player and Maureen is so funny [Cat Head]
"The success of scientific research specifically targeting mutants" is a big bug for the author~ "Scientific research results specifically targeting mutants"
Boss, are you going to stop updating? [Fear]
🐶 The main character's biggest hangup is that he has a big boss dad
Please, please update it quickly qwq