Chicun Aya played a game with an old-fashioned art style and an astonishing degree of freedom.
It gives you two childhood friends from the start, then fills the story with all sorts of handsome men. After getting tired of playing, Chicun Aya skipped ahead for a while, only to discover that she'd gotten a bad ending! Refusing to believe it, she checked the story log and found she'd been killed off because her affection score wasn't high enough.
Chicun Aya restarted the game again and again, eventually discovering that avoiding the bad ending meant maxing out the affection scores of both childhood friends at the same time. But when she tried romancing them, their affection scores wouldn't budge.
Then one day, she saw one of the game's romanceable characters in real life, and a notification popped up on her phone saying his affection score had increased.
So this game requires you to play both online and offline to raise affection, huh?
#Wait, what?! That's way too scary!
Theme: The game has too much freedom, and you'll get caught cheating