Siglo Jane, the strongest magician in the mainland, lives in the forbidden magic tower all year round.
Until one day, a student came to him crying and complained that a strange adventurer who called himself a "player" appeared on the continent.
They are not afraid of death, greedy and reckless.
When you see a house, you'll break into it, when you see a spiritual beast, you'll chop it down, and when you see a treasure chest, you'll smash it!
Every "player" adventurer has countless innocent blood stained in his hands. It is a heinous crime that makes people and gods angry!
Hearing this, Siglo was very interested: Oh?
Siglo, who was in the bottleneck period of magic (abbreviated as: boredom), decided to leave the forbidden land, form the Adventurer Research Association, and start a research activity on adventurers.
A few months later, the "Adventurer Research Report" written by Siglo Jane was officially released!
-Appendix: Excerpt from "Adventurer Research Report"-
Adventurer, a new type of creature with human appearance.
They are born from the "spring of life", are born as adults, never age, and have no blood relationship with any living thing.
Adventurers have extremely strong self-healing abilities.
No matter what kind of injury you suffer, be it disabled, missing internal organs, poisoned, body rot...
As long as the adventurer is put into the "camp" with the adventurer flag and left for 8 hours, the adventurer can recover all injuries and energy without leaving any internal injuries.
[Related experimental report—jump to P557]
Adventurers have special racial psychic communication capabilities.
No matter what state the adventurer is in, whether it's magic, time-stop, coma, death...
Adventurers can instantly transmit information to any other adventurer. Experiments have proven that even if two adventurers are in different planes, they can still communicate in real time.
[Related experimental report—jump to P712]
The adventurer's resistance to the word "mission" is almost 0.
No matter what stage of adventurer you are, whether you are a fledgling or famous...
In the wild, magicians can use the method of [condensing a suspended red exclamation mark 10 inches above the head] to trap adventurers extremely efficiently and safely.
[Related experimental report—jump to P945]
……
Adventurers will call adventurer researchers the "final BOSS" and try to destroy them many times for unknown reasons.
The author is conducting further experimental research on this phenomenon and expects to complete the "Adventurer Research Report" (revised version) within March.
The new version of the research report will be sold at the Tower of the Supreme Mage.
By then, the author will seal the five major areas in the forbidden area of the gods. Readers do not need to worry about the continent being destroyed as a result.
Yours sincerely, the author Siglo Jane, chairman of the Mainland's First Magician Association (and Adventurer Research Association).
2024.12.22
Mission: Research never ends!