(The first 12 chapters are a recap. It is recommended to start from Chapter 13.)
Other transmigrants get to live in extravagant luxury, wield power, indulge in pleasure, and command the winds and clouds.
At the very least, they become local kingpins.
Morpheus's story began in a mine.
The good news: The ore was valuable.
The bad news: He had to mine it all by himself.
The worse news: He had transmigrated at the age of twelve, too young even for child labor.
The even worse news: He had no choice but to dig, because there was no way out.
Life's ups and downs, and then more downs, were only to be expected. Morpheus understood.
But when he saw that his transmigration starter pack golden finger was just a book,
his faith in the Dao nearly crumbled.
Question: What use is a blank book in a pitch-black mine?
Morpheus's answer: None. It's not even good enough to wipe your ass.
Question: How long would it take to dig through a mountain with your bare hands?
Morpheus's answer: Two years. I gnawed my way out, one bite at a time, along the road to salvation.
He'd only been out for two days, happily enjoying his freedom, when it was time to report to boarding school.
:)
"Morpheus's friendly reminder"
Please transmigrate with caution, and beware of transmigration scams.
Transmigration isn't an escape. It's just a transfer to another pit of fire.
(The character illustrations currently show them at around seventeen.)
The History of Nikita is a highly immersive, open-world game set in a medieval fantasy world of magic.
In its vast, boundless open world, a fantastical adventure unfolds from the perspective of Morpheus Geistelle. Each faction has its own main storyline, with thousands of branching side stories.
Players can freely choose different factions and playstyles. Every choice at a story juncture affects the course of the game in a different way, leading to different endings.
[Reading Guide]
1. The male lead has no romantic pairing, though there will be unrequited feelings. The protagonist doesn't reciprocate.
2. A leveling-up story, featuring growth, infrastructure-building, and a little farming.
3. Updated daily. If I need to take a day off, I'll post a notice; otherwise, missed updates will be made up the next day.
4. Readers are System players, and the protagonist is the player character.
(If you dislike this premise, you can skip the notes under each chapter. It won't affect the main story.)
5. I constantly revise my work. Editing is my lifeblood.
Theme: Keep learning for as long as you live
You had a fight with your supervisor, you didn't suffer any loss, right?
Whoa whoa. Very good,
Are those three funny?
It looks good. I gave up on it when I saw it was too complicated at the time, but now I'm looking at the back and it's pretty good.
What a poisonous systemwww
I pull black... Black mixed with red, colorful black (x All in all, it was very painful, with enteritis and ulcers, haha
Why do I suddenly start not remembering the past? [Hold your chin]
It feels pretty good, but there are so few people
So the protagonist can't see the system prompt?