Blurb
[There's a deadly substance in your coffee. What do you do?]
Hayakawa Aoba returns from the restroom halfway through a cafe get-together with her club friends: !?
[You discover a lot of little things around your house. What do you do?]
Hayakawa Aoba successfully fishes several bugs out of the living room: I'm calling the police.
[The eight bombs on this floor are about to explode. What do you do?]
As she flees, Hayakawa Aoba wipes her face. She's never thought the city she lives in was this dangerous.
After using the prompts to avoid danger, Hayakawa Aoba successfully unlocks all sorts of useful skills, including bomb disposal, hand-to-hand combat, surveillance, and counter-surveillance. Her abilities are so impressive that she catches the attention of the Organization.
The hardworking silver-haired man who sneaked in: Want a job?
Hayakawa Aoba hesitates. "Does it pay well?"
The HR representative offering her the job has silver hair and green eyes and is terrifying. He gives her no chance to refuse. Hayakawa Aoba squeezes her eyes shut and gets on board the pirate ship. She successfully earns a codename and becomes Casasa.
Her first assignment after joining requires her to work with several senior members of the Organization.
Following the principle of knowing yourself and your enemy to win every battle, Hayakawa Aoba asks around about her seniors.
Senior No. 1: An intelligence operative who shares very little information and believes in keeping things mysterious. Apparently moody and impossible to read.
Senior No. 2: A gentle sniper, supposedly a wolf in sheep's clothing.
Senior No. 3: A cold-blooded sniper.
Hayakawa Aoba rehearses working with her seniors over and over until the four of them finally meet.
Hayakawa Aoba stares at the three of them, lost in thought.
The words displayed above their heads by the prompt tool fade away bit by bit. If she read them correctly, they said: undercover agent, undercover agent, and undercover agent.
Is this Organization a little too incompetent?
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1: The Gamer Chooses Ultra-Hard Mode
Miyazawa Mari gets her hands on a newly released romance survival game.
The game is fun and thrilling. Its selling point is unrestricted jobs, giving players plenty of freedom. The characters are all beautiful, and because of its open-ended gameplay, players jokingly call it a second life.
There are all kinds of romance options in the game, including handsome students at a technical college, a sniper from a mysterious organization, and the gentle chef at the Poirot Cafe.
Miyamoto Mari declares that she wants them all.
The game begins, and Miyazawa Mari follows the prompt and chooses to play a high school girl.
Game prompt: You got the highest score on the exam, and a classmate confessed to you.
The classmate has a generic face, so Miyazawa Mari rejects him.
Game prompt: You died.
Miyazawa Mari: EXM?!!
Unconvinced, Miyazawa Mari starts over. She chooses to work at the front desk of a dessert shop, but gets into an argument with the manager and is poisoned to death. Then she tries being a librarian, discovers the librarian's unspeakable secret, and dies again.
The characters she creates never survive more than three days, and every time they die in a new and unusual way.
Well, I thought this was a game where all the handsome men would be mine. Is this actually a game about a hundred ways for the protagonist to die?
No wonder it's called a romance survival game. Anything with the word "survival" in the title is no joke.
Since she's going to die anyway, Miyazawa Mari turns her attention to the red icons marking the most dangerous jobs.
High-risk roles: Organization executive, detective, FBI agent, undercover agent, xx-gumi boss...
Miyazawa Mari, looking confident: According to the rule that two negatives make a positive, if I choose several high-risk jobs, I'll be safe.
From then on, Miyazawa Mari starts living a life of constant role-hopping.
From then on, the Grim Reaper is always by her side, but she never actually dies again.
Miyazawa Mari: The players' era is about to begin~
[Congratulations, player! You've summoned SR Scotch Whisky.]
Scotch, who was supposed to be facing death, stares at the player: ?
[Ability successfully used. Congratulations, player! You've obtained one bomb.]
[Congratulations, player! You've unlocked the romance route…]
The romance route is unlocked, but the progress bar is pitifully short.
Miyazawa Mari racks her brains trying to advance the progress bar a little, but Bourbon is incredibly difficult to win over.
Miyazawa Mari: Maybe... I should take the bad ending route?
Bourbon: …?
Later, all her secret identities are exposed, revealing Miyazawa Mari's constant back-and-forth between the Public Security Bureau, the Organization, and the FBI. She cries, "Why is even the bad ending route so hard to get through?!!"
Ongoing Story 2: Fortune-Telling: No Charge If I'm Wrong
Asahina Anri clasps her hands in front of her chest. "I don't care which deity answers me, just let me transmigrate! Any sports anime or shojo anime will do. Just not a high-risk series. No Detective Conan, Jujutsu Kaisen, Hunter x Hunter, Katekyo Hitman Reborn, or Bungou Stray Dogs. Oh, you can throw in a couple of magical girl shows, like the ones with Guardian Characters and Clow Cards. Just not Madoka Magica."
A world will, which happens to overhear her while passing the time: Are you ordering off a menu? Off you go!
That night, Asahina Anri gets kicked into another world.
When she wakes up and finds she's become an elementary schooler, her world comes crashing down. "I was just making a wish for fun! How come I actually transmigrated?"
Before Asahina Anri has a chance to figure out where she's ended up, her parents send her to elementary school, leaving her completely bewildered.
Asahina Anri: Well, at least I left out the high-risk... anime?
Help! Why is my school called Teitan Elementary School? Is it the one I know?
Please, no. Asahina Anri hopes it's just a coincidence, but then she sees a familiar detective squad in her class: …
She finally makes it through the school day, which feels like an eternity, and leaves with her backpack. Before she can meet up with her older sister, who's come to pick her up, a fluffy creature with pink eyes bounds over and blocks her path, tempting her: "Want your wish to come true? Come sign a contract and become a magical girl!"
Looking at the fluffy creature with what seem to be four ears, Asahina Anri's first thought isn't "How weird" or "How cute." It's: Isn't that QB?
Asahina Anri's second thought: No deal. Get lost!
Later, Asahina Anri learns that every world she's transmigrated into belongs to a high-risk series. The family next door is named Geto; she runs into a Vongola group outing while vacationing in Hokkaido; her elementary school field trip to Yokohama gets caught up in a gang shootout; and there are crimes and bombs everywhere…
Asahina Anri: I'm done.
But then again, since she's already transmigrated, she might as well do something meaningful.
She genuinely believes that some tragedies simply don't need to happen.
So, when Geto is walking with Gojo, a little girl bumps into him. He catches her before she falls. He expects her to thank him cutely, but instead she looks up at him with wide eyes and holds up a black tarot card printed with mysterious patterns. "Big brother, your forehead looks dark. Why don't I tell your fortune?"
Geto: …
He doesn't know where to begin with that.
The next day, Geto runs into his junior, Haibara. Haibara says, "Geto-senpai, you know, I met this really interesting kid. She insisted on telling my fortune."
Geto is silent for a moment. "Did she say your forehead looked dark?"
Haibara: "Huh? How did you know, Geto-senpai?"
Oda Sakunosuke is eating his beloved spicy curry when a little girl suddenly rushes in from outside. She insists on telling his fortune, saying his forehead looks dark and disaster is sure to strike...
Updates follow the rankings before the paid chapters, then daily updates after they go paid.
Theme: Keep moving forward and fear no difficulties
The first episode was already great like this, but later on there were a lot of contents that were a bit contradictory to the previous ones, and some of them seemed to appear frequently at first, but then disappeared directly, and the foreshadowing that had been laid was not resolved. The part about Heart to Heart was not fully explained. I felt that it could have been expanded but it was a pity that I didn't write it down... The front part is really beautiful!
When does the repeated horizontal jump start?
It's been a month since I stopped updating. If you don't fill in the gaps, you'll lose the book [Chigua]
"There was also Coca-Cola poured into the quilt" which really caught the author's eye~
Thanks for the limited exemption, and if the ending is a bit rushed
55555 It's over. It's not enough.
How can I put it, the content is the style I like to read, but there is a slight problem with the timeline. The original storyline was that Kenji Hagihara was killed in a bombing not long after he first joined the job. Three years after his death, Jinpei Matsuda was transferred to the Investigation Section 1 and cooperated with Sato Miwako and died in the bombing (later it was said that he only stayed in the Investigation Section 1 for a week). In the same year, the squad leader was also transferred to the Investigation Section 1, and his junior was Officer Takagi. In other words, when Kenji was still alive, Takagi Wataru was not a police officer, so it was impossible to handle the case directly with Sato. Also, Hiroki Sawada committed suicide at the age of 10. The movie version of Baker Street's Dead happened two years later, which means that when Kenji Hagihara died, Hiroki Sawada was only 5 years old. There are some others that I won't list one by one. Generally speaking, it is good to ignore these minor issues.
??? Not done yet?
Even so, it's not a loss 🐶
Go play an otome game, maybe the emotional scene will be written