You are a time traveler. When you open your eyes, you see the temple shining resplendent in the sun, and the holy scriptures hanging in the hands of the priests. You can clearly count the 108 stars on the priests' robes through the crowd of people packed into bricks and a distance of 180 meters. The sound of chanting the scriptures echoes in your ears like a whisper. Later, you see your classmates jumping three feet, making fireballs with their hands, and blowing up crucibles in class. It suddenly dawns on you that you have arrived in a Western fantasy world of swords and magic.
In this world, gods hang high, kingdoms stand in great numbers, saints walk on the earth, stories of brave men and dragons, blessings and curses are played out in turn.
Just when you thought your future was about studying hard, and after graduating from the Potions Department of the Magic College, you would continue to study and work with a tutor. If you studied well, you would get a golden job, but if you didn't study well, you would start your own business. The school leader suddenly called you over and told you that you are an outstanding graduate who has been the chief for three consecutive years. It happens that the mainland is establishing diplomatic relations with another continent. You will represent the school in the teacher-student exchange activities we jointly carry out with the special college on that continent to promote exchanges and cooperation between the two parties and strengthen trust and understanding of each other.
After a bloody beating, your fighting spirit was high, and you wanted to swear to the gods on the spot that you would never betray the trust of your leaders, if you didn't know that the people in the other continent were all cultists who were driven there. Those people can be said to be the ancestors of some intelligent species. They are ancient and powerful, and their views are separated from you by the gap of two plates, one era, and three eras.
Thinking back to those days, when the era changed, the gods were in darkness, and the sun and the moon were dim. The gods were like half-cooked dumplings in a pot, rising and falling, and they were replaced extremely quickly. In the end, they succeeded in driving those people out by relying on their numerical advantage. When these believers left, they also dragged their gods away. What followed was a melee between gods, a battle between believers and races, and a brief period of stability and prosperity.
As for why you know so clearly? Of course, no one will tell you these things that can be called the dark history of the gods. You saw it on the broken pages of an ancient book. You glanced at it out of curiosity and flipped through two pages. What happened after that was the content at the top. It can be seen that curiosity is actually the first obstacle to survival.
But no matter what, your arms can't twist your thighs, and the leader is just informing you instead of discussing with you, so you have to force a smile and express your willingness to bring glory to the country and not to disgrace the reputation of the college, and then take the opportunity to loot and beg for a large amount of magic armor and potions.
You thought you were fully prepared and armed to the teeth, but when you got off the ship, you discovered that this continent is a world of rules and ghosts, running another set of social systems and survival laws, and surrounded by a group of monsters and ghosts.
Can you really survive the eight-year exchange period?
All you have to say to that is, Duke! Give me your labor and let me get away! You disaster star, don't suffer from labor! ! !
(Contains a lot of content in the Esoteric Cult Simulator series. There are seven levels of world history and two lost levels. Just think of it as the first level of history of a certain furnace sister who was born late.)
Concept: journey