After finishing Baldur's Gate 3, the shut-in Mersault couldn't get it out of his mind, but he couldn't find anything else to scratch that itch.
When he woke up one morning, he saw a die that had appeared beside his bed and fell into deep thought. From then on, he had to roll a die whenever he did anything.
Luckily, he had pretty good luck. Sometimes he even got a few useful things, which helped him live comfortably in Gotham.
One time, desperate to get away from the Red Hood who had spawned in the alley downstairs, Mersault chose to roll for Charm.
This time, he rolled a critical failure.
*Just putting this here for now. I may make major changes later.
*I will definitely make major changes. I'm running out of brain cells.
*The dice rules may be adjusted to match DND.
Theme: There's no F8 key in real life, so you can't quickly reload a save.