Novel blurb:
Shi Yue fought for her life in the apocalypse for ten years. In the end, she calmly accepted death when surrounded by zombies. But when she woke up, she discovered that she had transmigrated to the interstellar era and become the universally hated fake heiress and vicious villainess in The Interstellar Major's Darling Wife.
Technology in the interstellar era was advanced, and full-dive games were booming. Anyone with enough mental strength could put in the work to create a game.
To avoid ending up homeless, Shi Yue picked up her old career as a game planner, only to discover...
The mental strength that interstellar people had evolved over generations of migration and war came with serious defects.
To ease mental-sea turbulence, most games in the interstellar era were combat games, such as fighting and action games. Casual games were practically nonexistent.
Shi Yue declared, "Why be a vicious villainess? Leave that to me! I'm going to make games!"
The casual, culinary open-world game The Mermaid burst onto the scene and took the entire internet by storm. For the first time, interstellar people learned that you didn't have to fight in a game. You could just happily eat and eat!
Later...
The unconventional combat game Conquer the Mountains and Seas, where players capture and raise all kinds of mythical beasts from the Classic of Mountains and Seas in a primeval world;
Poetry, Wine, and the Countryside, where players farm, grow flowers, and raise livestock in an elegant old-fashioned town;
Blue Star Daily Life Simulator, where players experience life and take part in social activities on Blue Star in the twenty-first century;
The Female Emperor, where players become an emperor in a feudal dynasty, expand their territory, and fill their harem;
Shadows of the Martial World, where players roam a blood-soaked martial world with their companions
The people of the interstellar era played through their tears: "You said these were casual games! Why are they so grindy?"
Shi Yue smiled faintly. "I misspoke. They're not casual games. They're cultivation games!"
[Updated daily at night, no later than 22:00. If anything comes up, I'll post a leave notice.]
Theme: Promoting traditional Chinese culture