On-the-scene interview from another world:
Reporter: Let's hear from the person involved, a dragon.
Victim Dragon (face blurred, voice altered): I went to steal a bride.
Reporter: Isn't that illegal?
Victim Dragon (rubbing his hands): It's a tradition that's been around in dragon society for thousands of years. (His tone is a little guilty, and his eyes dart around.)
Reporter: And then what happened? (The director signals for him to shut up and continue the interview.)
Victim Dragon: Then I got knocked out and replaced the princess at her wedding. (Waaaah!)
The reporter offers him a tissue.
Victim Dragon: Then she stole my body too...
Voice-over: (The interview is interrupted as the victim dragon breaks down in uncontrollable sobs.)
Back to the studio.
Anchor: That's all for our on-the-scene interview. Tune in at the same time tomorrow to find out what happens next.
Adorable evil dragon / squinty-eyed prince
Quick-thinking, strong A princess / combat-level-5 demon king
Theme: The happy everyday life of NPCs
Power and Speed Double A Weak Woman Attack high blood and fight against five dregs
Is it possible to put a dividing line between the programmer and the game? It's a bit hard to tell when changing scenes.
??·??·??*???? This is too cute