As a veteran Doctor, the Doctor loved the game Arknights with all his heart.
But alas, Hypergryph just wouldn't let up. The main story was heartbreaking, and so were the side stories. Whenever the Doctor thought he had long since grown numb to all the pain, Hypergryph would always come up with a new blade to stab into his already battered heart.
As the Doctor silently wept over the new story, his vision suddenly went black. When he opened his eyes again, he had arrived in Terra and become the Doctor. The timeline was countless years before Babel, and he had also acquired a System that sold just about anything.
The Doctor instantly felt ready to take them on. Every character Hypergryph had killed off over the years, he would bring them all back!
To save people more effectively, he quietly created a secret identity dedicated to putting out fires.
[A black-haired, golden-eyed Sarkaz who can effortlessly wield Originium Arts to control the deaths of others, yet must face the erosion of the power of death.]
He no longer asked for anything. He only hoped the Grim Reaper would stop taking the people around him.
When would Kazdel finally know true peace?
He held back the urge to cough. His eyes were calm; he had long since accepted this outcome.
He only hoped he would not lose someone again.
After the trials of Near Light and Chapter 10, the Doctor had unwavering faith in the Sarkaz's ability to put out fires.
So...
You idiots who died without even saying goodbye to me properly, every last one of you, spit those lunchboxes back out!
Please note:
* This is a grudge-fueled work inspired by how much the game hurt me. The plot will make little sense, and everyone will get a happy ending for the sake of a happy ending.
* There will be out-of-character moments.
* This is not a typical secret identity story. Only the one mentioned above has a clear identity. The others are the type who show up to put out a fire, then disappear.
* The secret identities are only partly exposed. Ordinary people see them as two people, but certain people, such as Theresa, who can sense emotions or souls, see them as