The Qingye Basketball Club has dominated Japan's high school basketball tournaments for years. A true powerhouse, it is also known as the "Graveyard of Geniuses." Countless middle school prodigies are merely average at Qingye. Only true geniuses, monsters without weaknesses, can survive the fierce competition.
Kinoshita Henye was a basketball prodigy who rose to fame in middle school. Recruited specially by Qingye's basketball club this year, he was promoted straight to the first-team reserves, only to be demoted to the second team after two months of evaluation.
His peerless explosiveness and speed mean nothing beside his feeble offense, poor three-point shots, and layups that take far too long to set up.
A fallen genius accepts an invitation from a former rival and joins a once-great team now in decline. Can these rejected geniuses band together and overthrow the reigning champions?
The real blurb:
Watch the most miserable hot-blooded anime protagonist in history rise step by step. A thrilling, satisfying story.
Things are rough at first, but the romance is sweet!
The basketball knowledge is all cobbled together, but we're doing our best to sort it out! You don't need to know anything about basketball! The author doesn't know anything about basketball either!
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Theme: Hard work creates a beautiful life
I wonder if there is something wrong with the timing of this competition... Japan starts school in April, and their first event is IH in the summer. The order of competition is IH, Autumn National Sports, and Winter Selection. Only those who have won a certain ranking in IH can compete in the Winter cup (facepalm). If the author has watched Slam Dunk or Black Basket, he should know that they all compete in the summer national competition (IH) first, right? The third grade graduates after the Winter Cup... This article is written in accordance with the order of the start of school in September in our country, and the game time is completely reversed...
The comments seem to have been swallowed emmmmm. I whispered bb last time. I actually thought it was going to end when I pressed Hingzaki.
Clicking on the sudden ending chapter, my pupils were shaken
Damn, I almost forgot that Kuroo Yuhei is a bad student.
Silly boy, didn't your teacher teach you to choose a constant reference object when measuring your height?
When I press my paw, I feel that my reading experience has improved (I'm lost in thought). It's probably not my psychology. I always feel like I'm not doing that anymore (in fact, the later chapters are much smoother compared to the beginning).
The update has been restored. My wife is rushing to duck!
I don't write it myself, so from a pure reader's perspective, there are many things that I originally wanted to finish before discussing them, but I was afraid that I would take away my wife's rhythm, including the treatment of Kitahara Aoi. I felt it was a bit outrageous after just reading it, but I feel that this treatment is not bad for the following chapters of my wife. My previous thinking was too narrow, but I feel that this time is also an opportunity. Anyway, I will sort out my current feelings first: First of all, what I like about this article is what I really like about this article. I did feel that the article was boring in the early stage, but I still enjoyed it after reading it. As I said before, I quite like my wife's game (of course, I don't understand basketball, so I only look at it from a layman's point of view). I think the game can be written in a way that a layman can understand. My wife must have put a lot of thought into it. Secondly, I think the most fatal thing is that the characters are really thin. I remember some time ago I saw someone complaining that comics are all about characters now, which at least reflects the popularity of characters with distinctive personalities. For the author, this distinctive character means how he will definitely react when he encounters something. For readers, it means that he reacted when he encountered these things, and then he will definitely react like this when he encounters other things. That is, if the events written by the author cannot support the logic of the character's behavior, then the logic of the character's behavior will be invisible to the reader. The following is my first feeling when I didn't go back to read the article. What's weird is that after I went back and read it, I didn't feel that serious... I can only say it is for reference only (or did I read the article too fast and skipped it all??): I think it may be because of the lack of writing and ink... I seem to have done something like an outline before. For example, at the beginning (I only gradually understood it during the middle game), it felt like a swish, quit the army, a swish, and transferred to another school. The protagonist's inner thoughts are entangled. What he did when he was alone, including what his family thought when he suddenly transferred to another school, and how his classmates reacted, none of it was mentioned. The plot progressed extremely quickly, and the characters also appeared extremely quickly (I didn't remember it at all the first time). The description of the character's appearance was also mentioned in the middle and later stages, but it felt like there was a sense of fragmentation. The following is an example of the male protagonist (who has a more serious problem): The male protagonist should be a little sun-type character, but unless these three words are directly typed in the text, it is difficult to feel this, including the description of the male protagonist's appearance. Every time he appears, it feels like a forced insertion. I think it is still the interaction between the character and the event. There is too little movement. When encountering problems, the people who can solve the problems are directly solved. However, how the people who cannot solve the problems act in the process is also part of the character creation. The protagonist is not the person who can solve the problems in the events with more dialogues, causing his presence off the court to plummet. Another thing I feel is the description of the environment... It's not the kind of long paragraphs, it's interactive with the characters. The off-site scenes often feel very disconnected from the environment. In my impression, there were several conversation scenes, what time, what the weather was like, where they were, what they could sit on or lean on, what clothes they wore, the materials and surroundings The interaction between the environment and the interaction between light and people (the description of the appearance is also the same, lack of interaction, it appears suddenly every time) whether there is a backpack, what to eat and drink, and where to buy the food and drink. I have no memory of these... It is very suspended. I suspect this is why I feel the game is better. There is a sense of space when interacting with the ball. Finally, there is a very personal xp part. This is too personal and just treat it as my illogical complaint. It's a good balance! It is difficult to defeat someone who is mixed with evil, omnivorous, pure in love, cold and rebellious. But since he is a mixed-evil, omnivorous person, pure lover, cold and rebellious person, it seems that it is hard to defeat him...
This memory makes Kitahara Ao such a scumbag. Although after jumping out of Yanagi Ichiro's perspective, the situation shifted to ordinary high spirits and ordinary sharing of food, this perspective is really such a scumbag.
Chew Mi! The typhoon is coming. Madam, be careful.