Su Zhao stayed up all night gaming, died suddenly, and transmigrated to a fantasy world much like a game, ruled by dungeons, monsters, and loot.
But the natives knew nothing about dungeons, monsters, or loot. They could only build their knowledge and experience through trial and error.
Perhaps because she'd died suddenly after gaming all night, Su Zhao came with a game interface of her own.
To the natives, the monsters were powerful. To Su Zhao, one appraisal skill revealed their health bars, skill cooldowns, and fatal weaknesses.
The items monsters dropped when they died were of unknown use to the natives. Su Zhao's game interface displayed their exact attributes, hidden effects, and even cursed traps, all in plain view.
Dungeons that seemed perilous and unpredictable to others appeared on Su Zhao's interface as automatically generated mini-maps, marking treasure chests, boss mechanics, safe routes, and reset times.
What a crooked merchant thought was junk showed up on Su Zhao's game interface as:
[Moonfall Iron Essence (Epic), top-tier enchantment core]
[Space-Time Shard (Rare), core material for a spatial pouch]
[Sealed Soul-Eating Talisman (Legendary)??? (requires unsealing)]
[City-Building Deed, requires a plot of land of your own to use. Consumes gold coins, stone, iron ore... and other resources.]
Theme: Awaken as a blade and shatter the chains of oppression through the power of self-determination.