Yu Xiangbai, who plays online games like RPG puzzle games, meets Gu Kai, who brings a wuxia style to a Western fantasy game.
They get together later.
Appearance-conscious cross-dressing top x plot-loving guild leader bottom
The top is a little split-personality between the game and reality.
I only write fluffy happy endings.
The game mechanics are all made up as I go, and I might forget them while writing.
Some game terminology references (some adapted from Baidu Baike):
1. Healer: A class that can restore other players' health.
2. DPS: Damage per second, simply understood as attack damage. Sometimes refers to the characters responsible for attacking in a team.
3. Tank: A character whose job in a game party is to draw enemy attacks and take the hits, usually the party member with the highest defense.
When a large party takes on a boss-level monster, there may be a main tank and an off-tank, or, in more complex cases, a first, second, and third tank.
4. HPS: Healing per second.
5. HOT (healing over time): A healing skill that restores health continuously for a period of time, perhaps a little health each second. People sometimes ask how much health it restores per tick, meaning the amount healed each time the skill activates during its duration.
6. DOT (damage over time): The counterpart to HOT, but it deals damage instead of healing, making it a continuous attack skill.
7. Kiting: Also known as dragging mobs. When fighting a boss, you keep a certain distance from it to draw some of the enemies away first. Since bosses are usually powerful enough to kill players instantly, players use various in-game tricks to keep their distance while leading the enemies around. This is why it's called kiting.
8. Gold runs: Players bid using the game's virtual currency, and the highest bidder wins. After the run, the proceeds from selling the loot are divided among everyone who took part in the party or raid.
9. DKP runs: DKP is a guild-specific point system. Each piece of gear has a fixed point value, and players earn a certain number of points after each dungeon run. These are their DKP points. If a piece of gear drops and they want it, their DKP score determines whether they get it, with preference generally going to the highest scorer.
10. PVP: Player versus player, also known as PK.
11. PVE: Player versus environment, meaning a game in which players face a computer-simulated environment. Most of the time, when people talk about PVE, they mean players who focus on running dungeons.
12. Buff: In online games, some classes can cast spells or use skills on others to give them positive status effects, improving their abilities or extending their effectiveness in the game. Examples include increasing speed, defense, attack power, or stamina. In many games, health can be restored by picking up items or using certain spells or skills.
13. Debuff: The opposite of a buff, referring to a status effect that negatively affects a character, such as weakness, poisoning, slowing, or immobilization.
14. Aggro: The more aggro a monster has toward a character, the less likely it is to switch targets and attack someone else. Aggro is calculated based on factors such as total damage dealt to the monster, contributions from buffs or healing provided to players, and distance from the monster.
15. OT (Over Threat): In some online games, monsters have an aggro system. When you attack a monster in a party and generate more aggro than the main tank, the monster turns and attacks you. This is called pulling aggro.
Theme:
I was really sad when I saw the ending. I really hope that everyone can keep playing together [crying]
I hope I can still have such fun playing games with you all!
It's so emotional... I also think of my friends who used to play games together.
Very well written! Big confession!
Wow, my mentality is shattered. I read this article 2 years later and the train was gone three times!
Really, I got a little choked up. It was really touching when I saw that sentence. I also miss the people I met when I played games carefree in the past, and I also miss myself in the past. This article touched me deeply and was very sweet. I would like to express my gratitude to the author. Thank you very much.
Ah... Although parting is normal, it still makes me feel so depressed... In the last chapter, I would like to thank my wife for bringing us this fulfilling and beautiful game world and the main and deputy CPs. Thank you for taking us through this gentle and true story. My only regret is that I read this article too late. I look forward to meeting my wife in the next article~
Ah... It's obviously HE, but it's still so sad
(っ╥╯╰╥C) I'm reminded of AFK's game. I can't play it after I get married.
This article is really great! It's great not to miss it
I was really sad when I saw the ending. I really hope that everyone can keep playing together [crying]
I hope I can still have such fun playing games with you all!
It's so emotional... I also think of my friends who used to play games together.
Very well written! Big confession!
Wow, my mentality is shattered. I read this article 2 years later and the train was gone three times!
Really, I got a little choked up. It was really touching when I saw that sentence. I also miss the people I met when I played games carefree in the past, and I also miss myself in the past. This article touched me deeply and was very sweet. I would like to express my gratitude to the author. Thank you very much.
Ah... Although parting is normal, it still makes me feel so depressed... In the last chapter, I would like to thank my wife for bringing us this fulfilling and beautiful game world and the main and deputy CPs. Thank you for taking us through this gentle and true story. My only regret is that I read this article too late. I look forward to meeting my wife in the next article~
Ah... It's obviously HE, but it's still so sad
(っ╥╯╰╥C) I'm reminded of AFK's game. I can't play it after I get married.
This article is really great! It's great not to miss it