
Survival Game: From Player to Space Architect
求生游戏:从玩家到太空造物主
by Ye Yiyi (叶熠熠)
- Status
- Ongoing
- Length
- 346k Words
- Genre
- Danmei (BL)
- Updated
- 3d ago
- Source
- JJWXC
Synopsis
Updated daily at 8:00 p.m.
The title has changed. The cover will be updated in a few days.
At the moment, the first chapter's click count is close to twice its number of favorites. That means roughly one in every two readers who click on it adds it to their favorites. Thanks to everyone who clicks and reads patiently.
[Complete]
The Queens of the Golden Empire is complete and available in my collection.
[Seeking advance follows]
The Queens of the Falling Moon Empire, an anthology
The Elven Empire, a biography of an elven queen
A Guide to Running a Magic Hotel, a world-hopping kingdom-building story about opening hotels and becoming a queen
[Synopsis]
After a mix-up sent him into the wrong body, twenty years late, Si Yunxi finally entered the universe of the game Space Fortress Survival.
In the game, players collect star motes to gain energy points and upgrade their escape pods. Si Yunxi got cheated during his first collection attempt, and had an epiphany.
This game really isn't friendly to its players!
But that wasn't a problem. If the game wasn't friendly to players, he could become a game designer.
After unlocking the new profession of "Shaman" following his mistaken reincarnation, Si Yunxi used the shaman's power to seize control of the game.
The game had just begun. The chief game director was holding on to nine core permissions, but Si Yunxi seized 23 of the other permissions, gilding his player identity and adding the role of game designer to it.
The chief game director was ruthless. Of the 10 billion players originally expected, 90 percent would be eliminated within six months of launch. Si Yunxi used his designer permissions to play the good guy, raising every player's survival rate to 100 percent.
Advance the game's plot, grow crops, raise animals, run shops, explore uncharted star maps, upgrade space fortresses, create planets and become a creator. Anything is possible.
A lighthearted, angst-free planet-building and upgrading story.
Note: The main plot is about upgrading the escape pod. All other activities are subplots.
The player becomes a game designer after Chapter 17. The early chapters lay the groundwork for the game's overall framework.
Kingdom-building, stockpiling, business management, and other activities will appear gradually later on. The early chapters focus on establishing the game's broad setting and plot, so the pacing is slow.
[About the tags]
This story contains a wide variety of elements, so I've chosen a mix of tags. If the story doesn't end up including certain tagged content, I'll remove the unsuitable tags.
1. Infinite flow: Upgrading the space fortress may involve some instance-based plots that players have to complete, similar to infinite-flow stories, so I've included this tag.
2. Business management: Later in the game, players will run shops, but the story has a lot of elements to cover. According to the outline, business management will come later. The early chapters need a lot of words to establish the broad setting and plot, so the pacing is slow.
3. Kingdom building: Later, players will take part in kingdom-building activities on space fortresses and planets. This will also appear later. The early chapters include foreshadowing for what comes next.
4. Daily life: The story includes many kinds of game plots, so it may feature ancient, magical, modern, futuristic, or fantasy settings. I'll use plenty of everyday scenes to help readers immerse themselves in the world and experience stories set against different backdrops.
5. Stockpiling: Similar content will appear in later game instances.
6. Tycoon flow: This will also appear in later game instances. Some of the ideas for these instances are still incomplete. If this tag doesn't end up fitting later on, I'll remove it.
[Reading guide]
1. The CP is a beauty shou × powerful gong.
The shou's personality and the gong's identity will be gradually revealed through the game's story, rather than all being disclosed at the beginning. There will be some mystery.
There isn't much romance in the flashbacks at first. It will be explained in more detail later, alongside the game plot. The gong is more like a background character early on. Check the table of contents for the romance plot. There will be more sweet everyday scenes.
2. Since the story contains many different elements and a lot of information, the pacing will be slow to help readers immerse themselves. There will also be plenty of everyday scenes to ease the flow of all the different elements.
Readers who don't like slow-moving stories should consider carefully before starting.
3. The story's overall setting is complex. Many of the early hints will affect later plot developments and gameplay as the game upgrades. I have a fairly complete plan for the main space-fortress upgrade storyline.
To avoid affecting the main plot later, I don't accept writing advice. Thank you.
4. Thank you to everyone who has favorited and supported this story. Love you all! Your support is my greatest motivation. A grateful bow!
5. There are countless great stories on Jinjiang. If this one isn't to your taste, feel free to leave at any time. Either way, the choice is yours.
Please be civil and respect one another. Thank you!
Theme: Being alive is beautiful
Tags
Other names
- Space Fortress Survival Game太空堡垒生存游戏Former title · until Oct 2026
More by this author
Reader comments 1
Translated by Google Translate

Waiting for a little while for Chapter 17, I want to carefully savor one step at a time 🤩