This book is so hilarious that you can't stop watching it, and you won't lose money if you invest in it. The protagonist travels through the game world and can see the health bars on everyone's heads. He also has an attribute panel. He chooses to raise his weapon and blow up the game world! ! ! [Adoration][Flowing kiss][Flowing kiss][Flowing kiss]
This is real. It is definitely powerful. You can practice the curling knife into a divine weapon, and practice the rock-paper-scissors into a big move. Who else?
🔥It's so awesome. This book is the most enjoyable one I've ever read on Tomato. It's very satisfying throughout. The death rewind is so comfortable and there are not so many restrictions. It brainwashes everyone through prophecies. It's a weird and perfect combination of human beings. Even gods can be provoked at will. Even my wife is the supreme being. Lord. The character is extremely arrogant and has a lot of classic quotations. He is not brainless and arrogant, and his IQ is also very good. It is just the right amount of fun without feeling too much. It is a masterpiece that can be crowned as a god. I have caught up with the latest chapter. I plan to read the author's previous book to see how it goes. I hope I can also find the excitement of this book.
🍁🍁🍁Explosive masterpiece, the beast's blood boils after watching it 🍁🍁🍁In the Blue Star world, ferocious beasts are raging, and Xu Jingming, who has traveled through time, only has E-level powers. 🔥🔥🔥Don't panic, the system is in hand, add points, add points, add points like crazy, once the SSS Purple Sky Divine Thunder comes out, who can compete with it! !
🌿Babys, these four books come quickly! ⚡The protagonist has a rational mind, but his golden finger is also single... The depth of his ability is really high. A pain-immune, global horror game? Just kill them randomly, okay?
🌿Babys, get these four books quickly! ⚡The protagonist has a rational mind, but his golden finger is also single... The depth of his ability is really high. A pain-immune, global horror game? Just kill them randomly, okay?
There are no routines and no system, the logic is clear and the world view is complete. The protagonist practices soul skills and attains enlightenment in the world, hell and heaven in turn.
The protagonist's IQ is as high as the reader's, and the deception will come true if it is believed. He relies on this ability to constantly make comebacks against the wind. It is not a cool novel, but the reversals are constant and it is particularly interesting [Like]
The protagonist has one ability, developed in two different ways. He is super rational. In a world where all the rules are made with human lives, he is no virgin. The male protagonist is unique and beautiful.
[Integration of Card Master Skill System] The following is the skill mastery status divided by the core level level of Card Master. The skill level (Lv) represents the highest level of practice of this skill at this stage. [Apprentice Stage]: Level 1-3 This stage has few skills and basic effects. It is a period of laying the foundation. · Card Fusion (Lv.1): Unlocked at level 3. It can be fused with 1 blue quality card as an exclusive card (prototype), providing weak growth and 10%-20% power increase. This is the starting point for future "natal cards". · Card Summoning (Lv.1): The summoning time is long (3 seconds), the existence time is short (10-30 seconds), and only green and blue quality cards can be summoned, which is unstable. · Energy Perception (Lv.1): Can vaguely perceive strong energy fluctuations within 5 meters, unable to distinguish details. [Apprentice Stage]: Level 4-6: Begin to master combat skills, and the effects of skills will be strengthened. · Card Summoning (Lv.4): The summoning time is shortened to 1-2 seconds, and the existence time is extended to 1-2 minutes. Blue-quality cards can be summoned stably, and the appearance position can be slightly adjusted. · Energy perception (Lv.4): The perception range is extended to 10 meters, and it can distinguish the type of energy (fire, ice, thunder, etc.) And roughly judge the intensity. · Quick Dress Up (Lv.1): Mastered at level 6, can complete the replacement of a card within 2 seconds. [Junior Card Master]: Level 7-9 The first qualitative change occurs, and skills begin to become practical and proficient. · Card Summoning (Lv.7 → Lv.10): Reach the Lv.10 Effect. Can instantly summon (within 0.5 Seconds) silver and lower quality cards, with unlimited existence time, and can accurately control the location and initial form of the card. This is a huge leap in combat effectiveness. · Energy Perception (Lv.7 → Lv.10): Reach Lv.10 Effect. The sensing range is expanded to 20 meters, and it can clearly perceive the energy flow trajectory, predict energy bursts, and even find the enemy's weaknesses (such as energy cores). From passive perception to active detection. · Card Linkage (Lv.5): Unlocked around level 7. 3-4 Cards with different attributes can be combined to form compound skills (such as frost + thunder = ice and thunder field). This is the core of tactical diversity. · Card Repair (Lv.2): Unlocked at level 7. It can repair slightly damaged green and blue quality cards with a success rate of about 60%. Begin to have sustainable development capabilities. · Card Production (Lv.3): Can produce white blank cards. From a pure user to a maker. · Card Seal (Lv.2): Unlocked at level 8. Ordinary items, primary skills or small living creatures can be sealed into blank cards, greatly enriching the source and functionality of the cards. · Energy Shield (Lv.2): Unlocked at level 9. Acquire key defensive skills and greatly improve your survivability. [Intermediate Card Master]: Level 10-12, mastering skills and unlocking core production skills. · Card Strengthening (Lv.1): A key skill that Seinfeld mastered after level 10. Blue quality cards can be strengthened (non-evolved) by injecting special energy (such as space crack energy). The success rate of strengthening is low (10%-50%). After success, the basic value of the card can be increased (such as attack +5%, cooldown -3%, etc.), Which is the core method to improve the overall strength of the deck. (Note: This skill is different from "Card Evolution". Evolution is to improve quality, such as blue → silver; enhancement is to improve attributes within the original quality.) · Card Summoning (Lv.12): Purple quality cards can be summoned, and can be given temporary attributes and simple autonomous consciousness (such as automatic tracking). · Energy perception (Lv.12): The perception range is up to 50 meters. It can analyze energy components, simulate weak fluctuations, and sense the energy source behind space cracks. · Card linkage (Lv.8): 5-6 Cards can be combined in complex ways to form tactical skills (such as flame + wind + space = flame space cutting). · Card Repair (Lv.5): Can repair moderately damaged silver-quality cards, with a success rate of about 80%. · Card Evolution (Lv.1): Unlocked at level 10. Real transformative skills. By injecting special energy, blue-quality cards can evolve into silver-quality cards, with a success rate of about 50%. [Senior Card Master and above]: Levels 13-20. Skills move towards the master level, touching on rules and concepts. · Card Fusion (Lv. Max): This skill reaches its peak at the Advanced Card Master (Level 13) or Card Master (Level 16) stage. This means that the initially fused "exclusive card (prototype)" can be consumed to consume its own spiritual origin and rare materials, and finally complete the true smelting of its destiny, creating an exclusive card that is unique, growable, and comes with natal skills (the quality is at least silver, and may evolve as the level increases). This is the ultimate expression of the card master's personal path. ·Other skills, such as summoning, perception, linkage, repair, evolution, etc., Will continue to increase in level (Lv.13-20). For effect descriptions, please refer to the settings in the [Advanced Card Master] and [Card Master] sections provided previously, such as summoning multiple cards at the same time, forming energy clones, analyzing and copying skills, and even the final concept card production and rule reshaping.