[Interstellar + Cards + Leveling + Exploration + Black Erosion + Solo Protagonist + Slow Burn]
Luo Xingyuan transmigrated, and was born into the interstellar era. Eighteen years have passed since then.
This is a world with supernatural powers: humans use cards as a medium, and must awaken a class card to embark on the path to supernatural power.
Over nine hundred years ago, an entity known as the Black Erosion invaded. Humanity drove it back with the help of a card system that suddenly appeared, and from then on ventured into the sea of stars.
Luo Xingyuan awakens a special class card: [Pioneer].
In theory, it can grow without limit. Other classes need to gather materials, find connections, and go through the proper procedures to advance. Pioneers only need to complete "pioneering encounters" to accumulate transformation progress. It sounds simple, but in practice it's a nightmare: encounters happen by chance. Some people don't find one for a whole year, and even when they do, it may be impossible to complete.
That's why the class is considered useless. It starts with a white card, making it too weak early on.
The choice made by those who came before him was unanimous: advance to the supernatural level, bind a new card, and keep Pioneer as a secondary class.
Fortunately, as a Pioneer from another world, he awakens an X-rank talent: [Journey to Another World].
While other people have to rely on chance to find pioneering encounters, he can trigger three every week. He gains three times the experience of an ordinary Pioneer and twice the transformation progress.
Many years later, someone asks him how he managed to achieve so much with a Pioneer card that started out white.
He smiles. "Sorry, I never turned it off."
Setting Overview
Card quality: Gray, White, Green, Blue, Purple, Orange, Red, Gold, Rainbow
Talent ranks: E, D, C, B, A, S, SS, SSS, X
Card stars: 1-9 stars
Realms: Supernatural, Starfire, Throne, Sacred Domain
I enjoy card-based novels, hence four stars. Some settings are weak and overly absolute, leading to noticeable plot holes. For example, having reached interstellar colonization technology, why can't they use it to deal with the so-called monsters? Even if they can't eliminate them en masse, they shouldn't revert to the era of cold weapons.
My thoughts after watching: I, the Trailblazer, with the Traveler's talents, played out the Xenoverse in the context of Zone Zero.
The initial three: the red-haired fire sword cat captain, the blue-haired archer, the broken turtle shield girl, the team was promoted to a group, the team leader: an ordinary NPC male protagonist, the new team members: the shield girl, the tsundere gun girl. I catch up on the latest in one go, and you can take a look. Highlights: The male protagonist is very talented.
I've caught up with the main group, currently at chapter 114. This book is quite well-written; it's not some mindless, light novel. The power-up progression is all traceable, although the power conversion is a bit confusing. It feels like the data increases very little, but the actual power increase is huge, haha, but it doesn't affect the overall power increase.
Seriously? Someone actually asked, "Why does the main character only level up to level two at green? Wouldn't it be better to save up for quests and level up to blue?" Are you out of your mind? The main character's quality isn't for attribute points, it's for expanding skill slots. He gets attribute points from quests too, so why suppress his growth just for those points?
I hope that as I level up, I can go out into space to explore different planets, which will better showcase my professional knowledge and allow me to experience different things. I think it looks really good. Keep writing!
Sure, keep it up! The system is very well-designed. Impatient people can just look at the combat power. You can explore the different features like specializations, skills, and different upgrade point allocations for different quality classes. It's quite interesting.
The premise is good... Seeing the cards, I thought it was a card-based combat story... Specializations... Skills... Talents, etc... I feel like I haven't come across this kind of premise very often. Personally, I feel this one is similar to others I've read before.
The world-building is good, and the overall order is quite complete! This is a novel about leveling up through awakened card dungeons. The author's writing is fluent and smooth, and the pacing of the plot is reasonable. It's worth reading! Five-star recommendation!!
It's pretty good. There aren't any particularly melodramatic plot points, and the overall content is quite enjoyable to read. That alone deserves three stars. The book's weaknesses are that the synopsis and title aren't very appealing, and the content is a bit limited. The combat system lacks numerical values and relies heavily on intuition.