[Sword and Sorcery] [Western Fantasy Adventure] [Multiple Heroines] [Fantasy]
Karen, fifteen years old, is the lowest-ranked monster hunter in Graystone Town.
His motto is simple: stay alive, then make money.
He has no illustrious bloodline, no miraculous stroke of luck from the heavens, only a cracked dark-silver pendant, a ledger filled with records of every copper coin earned and spent, and eight years of experience surviving in the wilderness.
Until one night, he finds a white-haired girl being hunted by the Church.
The moment the pendant shatters, holy light and shadow coexist within him. He has no idea where this power came from. He only knows that it makes him stronger and turns him into a target for everyone who wants him dead.
The Church calls him a heretic and puts a price of two hundred gold coins on his head.
The mercenary company calls him easy prey and wants him captured alive.
And certain more ancient beings watch the cracked pendant on his chest from the shadows.
Karen doesn't care about any of that.
He only cares whether he'll have food to eat tomorrow. That matters.
The world is collapsing, seals are weakening, and ancient locks have begun to move.
And a boy who only wants to earn enough for bread is pushed into a role no one could have imagined.
The author's other books all belong to the fantasy genre, but this one is more serious. In fact, the worldview is well developed. It is integrated into the story rather than stated directly. It is peeled off layer by layer and unfolded step by step. There are changes in the arc of the characters. You can see both sides of people. Everyone has their trump cards hidden and they are all alive. But bland. It's not that there are no ups and downs, on the contrary, every time I fight, I am in a disabled state. The battles are round after round, extremely tight. I keep facing stronger enemies, becoming stronger, facing stronger enemies, always jumping to the next level to fight, every time it is a seemingly impossible kill, and then explode. But it is for this reason that every time it is a deus ex machina, explosive seeds, explosive cards, and things that have not been foreshadowed in the previous articles, aesthetic fatigue. From the beginning, we relied on wisdom, strategy, and courage to win. Of course, it is definitely like fighting someone who is stronger than you when you are not in a good condition, but the problem is here, for the sake of tight wheel battles and step-up battles, and to maximize the sense of oppression, it is a desperate situation every time, and in this situation there is no other way than deus ex machina. In fact, you can consider a more normal opponent, and the pressure does not need to be so tight all the time. The early stage is full of tension and tension, but then a sudden explosion quickly ends the battle. There is no game, no skill, it is all about explosion. Anticlimactic, aesthetic fatigue. So in the end I couldn't read it anymore, so I had to put it away for a while. The AI feel is pretty good, but at first glance, it looks like it has been artificially retouched by AI. This style of more dialogue, less description and plot, and straightforward logic is the characteristic of AI. I can only say that the subject matter is good, but the readability is indeed a bit weak.