Free-to-play online games rule this world. First-purchase bonuses, card draws, power rankings, and "free downloads with in-app purchases" are the only model players know. Almost no one in the industry has even heard of premium games.
Wang Jingcheng's Game Science spent three years making its first indie title, Light and Shadow. It made a small splash in the market, but the industry remained cautious. Just as he was preparing to make his second game, memories of an entire game library suddenly appeared in his mind.
From Sekiro to Call of Duty, from Hitman 5 to Black Myth: Wukong, the design documents, code architecture, and art assets of countless games were all as clear as if engraved in his mind.
With a hundred million in his account, he launched with Sekiro. The word "Death" flooded the screen as four million people stayed up all night watching streamers get tortured by the Sword Saint.
The premium-game revolution began with a punishing game, sweeping through an industry dominated by pay-to-win spending.
Wang Jingcheng wasn't just planning to make a few games.
He was going to bring AAA standards and the concept of video games as the Ninth Art to a world that had never known single-player games.
Again, 2 comes out of 1, 3 comes out of 2, and 4 comes out of 3. Don't you think it's against the rules, author? Didn't you even proofread the AI when it came out to you?
Run by pure AI
Closed beta, live broadcast is coming