※[A novel about game design] [Indie single-player games] [In-depth analysis]
The censor slams a gun on the table. “You have 30 seconds to convince me not to put a bullet in your knee.”
Because you've made Hollow Knight, Lobotomy Corporation, UT, The Binding of Isaac, and Rain World
enough to shatter the resolve of industry insiders and send experts into emergency meetings all night.
And you've also made Pizza Tower, Celeste, Portal, Rusty Lake, and Starbound
burning through the industry's CPU, making everyone curse them as electronic opium, yet leaving them grudgingly updating their textbooks all night.
In this world, game size determines status. In this world, game size determines status, yet your games are often nowhere near even a few hundred megabytes.
Big studios use drugs to force players to log in every day, while your games heal players' hearts, or leave them “depressed.”
It's only reasonable that the industry, driven mad, would try to kill you.
Meanwhile, a little fellow keeps making bets against you, but things always backfire:
: It's all about burning money and microtransactions. What makes you think you can innovate?
▶ You build a “butter engine” by hand and slaughter AAA slop.
: The social justice warriors and animal rights activists are going to blow up. Let's see what you do this time!
▶ You make all kinds of “walking simulators” and “staff programming” games, leaving everyone stunned.
: Your games are harder than Soulslikes in every way!
▶ Players still cry their way through them.
: *spits blood
The other side never understands, but you just smile:
“The more popular a masterpiece gets, the more highlights it needs;”
“The more obscure a masterpiece is, the more extraordinary its breakout moment.”
[Male and female protagonists transmigrate] [Secret identity livestreaming] [Viewers react to an alternate world]
No losses, no overtime, no burnout.
Making a masterpiece?
All you need is one person, one chair, a bottle of cola, and a heart.
Long live the players.
Same level as always \Caibin Xiaoliu/ \Caibin Xiaoliu/ \Caibin Xiaoliu/ \Caibin Xiaoliu/ First of all, if it weren't for the subject matter and the platform, it would have received tens of thousands of subscriptions, or even become a platinum title. Unfortunately, it is difficult for those who play games to be interested in the design behind the game. For those who read the article, there is no hook, and the author does not like to foreshadow (emphasis added) The most urgent task now is to learn hydrology Focus: learn hydrology It is recommended to find 3 enthusiasts, 3 online writing enthusiasts and 3 gamers to read the outline and save the manuscript together. The evaluation should be for enthusiasts (a masterpiece), for gamers (awesome), and for readers (I don't know if it's great but there's nothing interesting to read). Tap water is basically only available to those who read articles. Unless it becomes a masterpiece circulating in the circle like the mortals back then. But the author is so awesome. People who play the game don't have much running water, so it's relatively difficult. For enthusiasts, the author is also very good, but the plot writing is a bit deliberately separated from the game content, which will be a negative score in some cases. In short, it is impossible to rely solely on tap water flow. Ahem, let me praise the author for taking it to another level in writing Isaac. Applaud applause bang bang bang bang bang So I'm ready to go to Tieba to start a fight (cross out)
Le, I can only say that it is amazing. The battle of wits is so fun. Let me start by saying that I haven't played too many solo games. I think it's very powerful, but I don't think I'm very receptive. And after reading a little bit, it turned out that I had a different kind of curiosity about the union of Isaac... Is it a true theory? Absolutely. Second editor: The theoretical teaching is also quite good.
I am also a fan of independent games. Here are my personal opinions. The opening chapter has multiple time traveler settings, which can be written as a prequel; The intervention power of the system is a bit supermodel (but under the rules of chicken, it is very reasonable); It is actually difficult for an individual to succeed in independent games. The only ones I know are the authors of Evil Inscription (how difficult can it be? You can go to Bilibili to search for monthly plans to make a family history) Here are some possible detoxification points: There are too many independent game titles, and some are niche. Unfavorable shielding leads to a decline in perception The early background is set to pretending to be a pig and eating a tiger Want to rebel against the system, but keep using the system
Producer and Analyst perspective. Rather than businessmen, operations, communities, and players. Watch for novelty.
It is recommended to skip the first 3 chapters, and then reply to the world view after the author's content about the game attracts you.
Because I don't know why I want to make a game So let me take a look at the pitfalls not to step on What paths can we learn from?
Here we go again (thumbs up)
Finally came back, after waiting for 6 months
Xiaoliu's writing is still so beautiful🥰🥰🥰🥰🥰
Not many people write about Isaac, so give it a good review