
The Ninth Art? My Indie Game Masterpiece Brings the Whole Internet to Tears
第九艺术?起手独游神作虐哭全网
- Status
- Ongoing
- Length
- 621k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 1mo ago
- Source
- Fanqie
Synopsis
Other names
- 游戏科普:开局独立神作泪崩世界Alternate title on Fanqie
More by this author
In booklists 25
Explore more →Tomato’s Top Six Masterpieces! Ranked! Number One: Immortal Martial Emperor
Game Development: Making a Steam Studio or Steam Game
Steam is practically at the top of the gaming world, whether domestically or overseas. Why does everyone only write about miHoYo? Doesn't anyone write about G Fat?
Poetry or Classical Chinese Gets Added to the Curriculum, Leaving Students Nationwide Scratching Their Heads
Game Designers Who Pour Their Hearts into Making Games, and Players Who Love Them
Please stop recommending novels about making games just to troll players. I’m sick of them. Game development stories need to be written with sincerity!
Shocking! I Found the Best Game Novel on Tomato. You’ll Regret Not Reading It
I Want to Read About a Protagonist Making Games That Torture the Players, Hehehehe
Looking for a Good, Unpretentious Copycat Author Story!
Looking for books similar to "Fans Report Me! I Can No Longer Hide My Identity as a Composer."
Any Novels About Making Video Games?
I feel like there aren’t many novels about making games. Please recommend some.
The Protagonist Is a Game Designer Who Brings Great Games From His Past Life to This World
Novels Based on Steam Games
I'm genuinely puzzled. G Fatty is practically all-powerful in the gaming world, so why has no one really written novels based on Steam or its games?
Damn It! Why Doesn't Tomato Have Any Good UT Stories?! Aaaaaah!
Looking for Novels About Developing Video Games, Please, Everyone 😭😭😭
I can’t find anything good to read.
The Protagonist Starts a Game Studio and Makes AAA Games
Create Game Articles for High Scores
A book similar to "Starting with Titanfall, players around the world break defenses" would be better if it was longer.
Any FNAF Books?
(Gracefully walks onto the stage) (Straightens tie) (Adjusts microphone) (Clears throat) (Turns on microphone) (Bends forward and enunciates clearly, with perfect pronunciation) Says, "I'm the big shot's dog." (Listens to applause) (Waves in acknowledgment) (Gracefully exits the stage)
Any High-Quality UT Stories? No Hiatuses, Well Written
Ahhh! Is there anything good to read at all!!!
Stories About Game and Anime Studios, At Least 100 Chapters
Any Novels About a Protagonist Who Makes Games with Lots of Heartbreak? No Preferences
Any Novels Like Game Development: Players All Want to Kill Me?
Any more horror games like "Escape", or games like "Minecraft"?
Any Undertale Books???
UT fans, come on in...
Underrated Sci-Fi Gems
Looking for books like Looking to China: I Built a Nation Where Gods Are Forbidden to Go. Urban high-powered stories, urban cultivation, urban fantasy, and the like...
Please Recommend Some Urban Imagination Novels. See the Topic Description for Details
Looking for books like From the Start, I Had a Scenic Area, and I Turned It into the Land of the Gods (I Have a Little Barren Hill). Requirements: 1. The book must be tagged urban fantasy, with no restrictions on the protagonist's character. 2. Its overall rating must be above 9, not 9 exactly.
Novels Over 500,000 Words, Traditional Urban Copycat Stories and Crossover Copycat Stories
Copying games or books is fine, just don't copy music. If you're copying music, get lost. Tomato can't sing. If you can't understand the prompt or your recommendation doesn't fit, don't recommend it. I'll block every one.
Low-Rated, Niche, But Great
I want a book similar to Me, the Crown of Sloth: Comment 1 and I'll Take You Down with Me. The more books I read lately, the more helpless I feel. Fanqie's recommendations rarely suit my tastes, so I, Watashi, have decided to dig up better books. You can send highly rated ones you like too. Here goes
Reader comments 58
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Mi, thank you all for clicking this article~🙏 It is not easy to improve the scores of relatively niche vertical themes. Your support is my biggest motivation for updating! ꒰ *•ɷ•* ꒱
I really like the author's popular science! After looking at the analysis of the game content and then thinking back to my own mental journey of playing UT, I really feel that this game is the pinnacle of narrative and emotion!
After a cursory glance, the author understands games very well and has his own opinions on games. It can be seen from the description of the legend that it is a good book with potential. Like those who generally write about games, they have a set of templates for the slaps in the face that are targeted by major game manufacturers. This book is particularly different. He will describe the advantages of the game. Of course, there are still slaps in the face. From the "puzzle-solving narrative" and so on, the author is really capable. Finally, let us let Xiao Gao and Gang go.
I can only say that someone finally wrote this. The others are either 3a or horror games, or they start with an independent game and then go crazy with 3a. I'm tired of it.
Tomato is a rare professional article with a sharp angle. None of the game novels I have read before have revealed secrets that many players don't know like this one.
I have now read the latest chapter of the entire book. Overall, this book is considered a good design article. It comprehensively explains the foreshadowing, before-and-after comparison, and music design of Undertale. It refreshed my understanding of Undertale. If this quality can be maintained, it will be at least 8 points. However, the pace of this kind of analytical work will be slower, which will dissuade some readers who don't like reading slow-moving articles, but overall it is very good.
In terms of professionalism in making games, this novel is undoubtedly considered a T0 among today's game-making novels, but other than that, its writing skills and plot grasp are not outstanding. Compared with other brainless game creation novels, its coolness settings and other aspects are obviously relatively immature. If you want to read a short and quick game creation novel to satisfy your love for a certain game, this book is not suitable. This book is quite different from other novels of the same type. It introduces the very dangerous setting of multiple time-travelers (currently a good review), but it also has new ideas in many worldview settings and protagonist settings, which is a major attraction. All in all, this book has potential, but may not be to the taste of most people. Of course, what I said cannot represent the entirety of this novel. Whether this book is good or bad requires other new readers to evaluate it.
It is not easy to see a game-related novel that truly and well analyzes the key points of the game. Previous game production-related novels have never focused on the meta elements of Undertale. It is rare to see such a good analysis. It feels like if I want to reveal all the details of the entire game, I would just have to reveal the ID card of the game author. Moreover, the protagonist and other time travelers also have stories about their future development direction, and they have their own storylines that do not just rely on the popularity of the game. How can we not say good things about such a work? No other novel has written about this kind of independent high-quality game, and even if it has been written, it has only been briefly mentioned, but I am so embarrassed that I have given all my expectations to this novel. Others say that it is a lot of nonsense or watery, but it is just a little repetitive in some places and the popular science is too abrupt, but this sense of analysis is indispensable, otherwise it will be no different from other novels.
Overall, it is very [[complex]], and this novel is particularly [slow] so far. That is to say, the explanation is extremely [detailed] and there are many [professional] terms. It is very good for those who [love] the game described in the novel and can understand the game more carefully. But most of these [professional reviews] make this book particularly [dry]. The plot accounts for about 40% in the early stage, and at most 70% after that. It's like reading a [professional game book] covered in cool writing. I think the author is probably also a [game worker]. Many people probably don't have the patience to watch it. Of course, this is the author's [style], and it's normal for some people to like it and others not to like it. I prefer [like] it, so full marks!
A masterpiece, really. The author's description of the world where the protagonist lives and the laying out of the plot made me feel depressed about future development. At the same time, the addition of professional terminology for the game made it extremely difficult to read, and the analysis of the game was so good that I am now very upset about why I played UT after reading the plot commentary. There is no common problem of the male protagonist in Tomato novels messing around. Intelligence is online. My brain can only allow me to follow it. I hope it will be updated.