I transmigrated into the vast world of tomb raiding in the flesh, with no System, no inheritance, and no ties to any of the four schools: Gold Seeking, Mountain Moving, Mound Dividing, or Ridge Unloading.
The four great schools treated me like a stray dog, while independent tomb raiders laughed and called me useless.
That is, until deep inside a thousand-year-old tomb, I pressed my palms together and delivered an ancient lord’s corpse, preserved for ten thousand years, into the afterlife.
The Daoist resonance of the ages poured into my body, and a thousand years of martial arts entered my soul. With one punch, I smashed open the ten-thousand-year-old stone door that no one in the tomb had been able to budge.
The laughter stopped abruptly.
Others enter tombs to seek treasure. I enter them to deliver the dead.
Others risk their lives to seek wealth and status. I devote myself to the path of immortality.
Deliver a thousand-year-old general’s corpse, and gain peerless sword intent. Deliver a ten-thousand-year-old demon corpse, and gain supernatural powers of transformation. Deliver the remains of an ancient emperor, and gain the fortune of a nation!
No sect to inherit? I’ll make tombs my altar and establish a sect built on delivering the dead and proving the Dao!
No foundation to build on? I’ll deliver every ancient corpse under heaven, and my cultivation will crush the thousand-year-old legacies of all four great schools!
Only when I encounter the silent youth carrying a black-and-gold ancient saber before the giant bronze doors do I understand that behind every deadly tomb, every strange creature, and every tangled fate lies an immortal game of longevity that has endured through the ages.
And I am the only variable on the board.
Too much nonsense.