Lin Shen died suddenly. A game streamer who grew up in an orphanage, he collapsed over his keyboard in his rented room.
Then he woke up in a strange tavern. This was a battlefield chosen by the gods: the dying were formed into teams and drove carriages into the darkness to hunt indescribable monsters.
There were four people on a team, sharing ten action points each round, with positions arranged on a three-by-three grid. One was a tank, one a healer, and one a damage dealer. There were no revival tokens, only “near death” and “abandoned.”
Win, and you can go home. But each time, only one or two people get to return. The rest either die or stay behind to keep fighting.
Crueler still, your skills come from the memories you’re most afraid to face. Stand before a memorial and sacrifice your most painful memory, and it will solidify into a weapon. Every step toward greater strength means tearing open an old wound.
Lin Shen just wants to go home.
But he soon discovers that in this world, the words “go home” weigh more heavily than any monster.
There’s no turning back. Behind him is the rented room where no one would even claim his body. Ahead lies a journey into darkness with almost no chance of survival.