Game planner Li Guangqi traveled to a parallel world and found that the game industry here was horribly backward—big companies monopolized the game, the gameplay was solidified, and players were treated like leeks.
Fortunately, he has an extra [Earth Game Database] in his mind. From "Fear of Hunger" to "Minecraft", from "Titanfall" to "Apex Legends", all of the Earth's Gods masterpieces are in it, but they have to be unlocked one by one by "emotional resonance value".
Li Guangqi started from scratch. He picked up an Internet-addicted boy with incredible hand speed in an Internet cafe, a painter whose manuscript was rejected and doubted his life, and a talented programmer who was tricked into a job. The four of them established a "Sleepwalking Studio" in a rented house.
The first game "Fear of Hunger" was launched, and a clip of a friend's backstabbing leaked out, causing a stir on the Internet: "This game explores the evil in human nature!"
The game became popular overnight amid the criticism.
Then came "Minecraft", "Titanfall", and "Apex Legends"... Each one redefined a category.
The industry giants went from sneering to panicking: "Where on earth does this kid get so many god-level ideas?"
Li Guangqi smiled slightly: Where is this? The next one is even more ruthless.
(Game settings will vary slightly)
I just want to say it's so beautiful.