
Game Development: Making a Game with My Childhood Friend
游戏制作:和青梅一起做游戏
- Status
- Ongoing
- Length
- 1.0M Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 12h ago
- Source
- Fanqie
Synopsis
458Chapters
9.3kReads
6.0Score
915Shelves
1.6kListens
95.5kReads · all time
In booklists 5
Any Novels About Making Video Games?
I feel like there aren’t many novels about making games. Please recommend some.
280Books20.2MViews1dUpdated
Any Stories About Making Video Games? Preferably Rated 9.0 or Higher
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I’ve Recently Gotten Into Novels About Protagonists Developing Games
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Game Development: Making a Steam Studio or Steam Game
Steam is practically at the top of the gaming world, whether domestically or overseas. Why does everyone only write about miHoYo? Doesn't anyone write about G Fat?
114Books18.4MViews9dUpdated
Any Novels Like Game Development: Players All Want to Kill Me?
Any more horror games like "Escape", or games like "Minecraft"?
243Books7.7MViews1moUpdated
Reader comments 37
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More knife games, the Honkai Impact series [sneaky laugh] 👍 [snear smile] [sneaky smile] [snear smile] [snear smile] [snear smile] [snear smile] [snear smile] [sneaky laugh] [snear laugh] [snear smile] [snear smile] [snear smile] [snear smile] [snear smile] [snear laugh] [snear laugh] [snear laugh]
Now that I have read Chapter 27, I would like to share my opinions. I feel that the details are sufficient and the production time is reasonable. Although the way the male protagonist faces the ban from major companies is a bit unrealistic, it is acceptable. I feel that the shortcomings are in the emotional line and the plot of the game. Let's talk about the emotional line first. The male protagonist has no characteristics and has little interaction with the female protagonist, so it is not sweet. The writing feels like a formality. Although there is a vow to grow old together at the end, it does not support the character 🤦 Then there is the plot of the game. It is indeed a bit long for readers who have never played the game. It is good to show Amway games through the plot, but it would be better if some "playing" features can be added. The first game basically does not feel like playing a game. Like the narration of the main storyline 🤦, there are no operations that a game should have. I have been writing the story that this game should tell throughout the whole article, and it is too long and takes several chapters to write 🤦 and the linkage between games is poor. I have read the comments and some people have said it and stopped talking about it 🤦 The summary is that those who like game articles and have more leisure can read it, but the essence is the plot of the game, the interaction between the male protagonist and the female protagonist and the "playing" of the game.
A little suggestion: How about adding some technical details and nouns during development. For example, mention some technical details inadvertently (no need to write in a whole paragraph), such as state machine, pathfinding algorithm, skeletal animation, etc. You can also add simple nouns such as Rigid body2D and animation run type (anyone who has used Unity will understand it at a glance) The beginning (the first six chapters) was not very well written. The live broadcast forced the plot of the game into it and it was painful to read😣. After describing the plot of the game, everyone started to praise it. It was written quite naturally. For every game to become popular, it is necessary to write down what its advantages are and how people who play it feel that it is unique, so that readers can resonate and identify with it. Instead of writing: This pavilion has brackets and eight beams, it is covered with tiles, and it is built by the water. So people who have seen this pavilion praise it as a masterpiece of modern Chinese architecture and a master's work that saves architectural aesthetics (this is how it feels when reading the first few chapters) Overall it's okay (because Tomato's other similar articles are too ugly), this one is readable, but you need to have a higher tolerance when reading.
"My gambling father, my sick mother, my broken family, and her new arrival. What I wash is not the feet, but the mud of walking in the world, the edges and misfortunes smoothed by time, the fate of cherishing her, the youthful years of great years, but she is burdened with heavy responsibilities, and she should not have to bear all this." "I still remember her watery eyes and her affectionate gaze that night. She didn't care about my car or my room, but she gave me all the tenderness in the world. At that moment, I was confused. I seemed to see the lost love again, approaching me again." "She put down the box in her hand, picked up the black hair between her lips and teeth, and tied it high. At that moment, the cool light shone on her body and also shone into my heart. At that moment, I could no longer tell whether the throbbing in my heart was because of love. Now that I think about it, it is no longer important." "Today, the bright moon is in the sky, and the beauty is full of thoughts. If I don't go there today, it will seem that I don't understand the charm. Although I have been poor for half my life and have no fame or fortune, I am still willing to add an insignificant touch to her at her best age. Love rises with the bell, but it is difficult to calm down when the bell stops. The origin and fall of the bell, and the fall of the bell is the beauty."
Not bad, the plot is smooth and warm, and there is no common crazy pressure to show off. It is just that the game is a bit messy. There is no connection between the previous game and the next game, so I just think of each one.
Therefore, it is a monopoly company that cannot be avoided in game novels. If you are not the protagonist, how can you win? The future is endless. I want to go out in the future, but when I think about it, I can't do anything, and I can't even act outside. So desperate
A very good article about making games. Of course, if you dislike having a female protagonist, just skip it and just read the comments from the anchors and players.
The plot is very detailed, and the game is not popular among this type of writing, so it's pretty good.
The setting of this book is quite interesting. I think the information at the end of the chapter is quite unique. And the game is also written very carefully. You can understand it even if you have never played it or listened to it. It is very good, but there is a bit too much AI, which affects the reading experience. Others are okay, and it is different from many other books of the same type. The first one does not have a plot direction, and the writing is also different. I give it an average rating.
No matter how it is written, I appreciate that I hand-made the system information when I got it.