
Game Development: I Crush the Gaming Industry with Masterpieces
游戏制作:我用神作暴打游戏行业
- Status
- Ongoing
- Length
- 516k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 3mo ago
- English
- Request a translation
Synopsis
Other names
- Game Development: I Defined Game Design!游戏制作:我定义了游戏设计!Former title · until Oct 2026
Stats
241Chapters
88Reads · 30 days
111.6kReads · all time
109Shelves
8.0Score
PausedPace
More by this author
In booklists 2
Reader comments 29
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This is a fairly standard game development novel with a tight plot and an overall decent reading experience. Weaknesses: ① The opening scene where the protagonist's roommate steals his game and humiliates him is really unappealing; this low-level face-slapping trope is outdated in game development novels.
The story begins with the usual roommate stealing the author's work—and just like that, they stole it! The rest of the content fits this pattern perfectly—standard, with a very familiar feel. But the author's feedback has been quite positive. Keep it up! [Currently working on a draft]
The opening is classic, almost making you want to abandon the book immediately. I skipped quite a few chapters; I'm not sure if there's anything more problematic. Although it's a bit formulaic, it's still quite interesting. If you're like me and can't find a good book, you might want to check it out.
Personally, I think it's alright to watch so far. I hope they'll make more games later on 😏 Actually, I'm quite looking forward to seeing if they'll adapt the manga into a game; that would be really interesting. Finally, I hope the author keeps updating and doesn't abandon the story or leave it unfinished.
It's alright, I'll give it a thumbs up.
I think it's alright, I can keep reading. I mainly wanted to read more about online games, but there are too many single-player games written about them. People have such different tastes, so this mix is not bad.
Great, the game content has been localized; it's the first time I've seen it like this 👍
That's great, that's great, Sekiro was really well done.
A very pure game development story, I read it all in one go, and so far there are no flaws.
It's great, but I wonder if the author could write about games like Stickman Wars, Monument Valley, Hill Climb Racing, and Total War Simulator? Why hasn't the author finished dealing with their issues yet? When will things resume?