[Global Survival] + [Shelters] + [Stockpiling resources] + [Multiple female leads] + [Nearly invincible] + [Slow-paced] + [Farming] + [Multiple versions]
One day, more than ten billion people around the world wake up inside a survival game.
There are no main quests or hints here, not even crafting recipes. Everyone has to figure it all out for themselves.
From the start, each person has only three pieces of bread and three bottles of water. How are they supposed to face the approaching winter?
Only Li Yi stares at the gradually appearing interface and grows more and more ecstatic.
Blocky pixel graphics?
Health bar + hunger meter + thirst meter?
Four crafting slots to start with?
He discovers to his delight that this survival game is actually MC, the game he played before he transmigrated: Minecraft!
While everyone else is worrying about gathering resources, Li Yi has already crafted a full set of wooden tools.
While everyone else is shivering in the cold wind, Li Yi has already moved into a warm, sturdy underground fortress.
While everyone else is thrilled to craft an iron sword, Li Yi has already slain the Ender Dragon with an enchanted Netherite sword in hand!
A survival game?
You survive. I'll play!
The unexpected look and feel is good, and the current development is in line with my psychological appeal for survival stories, which is to obtain an absolutely safe shelter before proceeding with subsequent development. The worldview formed by combining MC games and modules with MC movies has a clearer development process and a more appropriate rhythm. People who have some MC experience will have a better reading experience and can retain more mystery and surprise in development. The current problem is that there is too much focus on crafting various items, and the exploration and combat aspects are slightly missing. It will be even more brilliant if combined with MC modules to create more shocking scenes and battle scenes.
Meet my needs
Come on, author, it depends on you to write the book