The ultimate rule has arrived: “If you die in the game, you die in real life.” Three hundred players are thrown into a post-apocalyptic battlefield to fight for their nations’ fortunes.
Representing Huaxia are seven oddballs who teamed up on a whim in an online game and only ever talked through QQ voice chat:
The tough-talking, soft-hearted war god; Old Zhang, who picks up everything; Youyou, a human calculator; Daimei, a sharpshooter; Maodou, the king of shenanigans; Old Du, a walking encyclopedia; and Ali, a hard-bitten outdoorsman.
While foreign teams focus on surviving, these guys go completely off the rails. They debate hot pot dipping sauces while surrounded by zombies, use "The Art of War" to plan their airdrop grabs, and curse each other in dialect as they fight their way out. They make guns out of pressure cookers, get rich scavenging trash, and perform comic routines in the ruins. Against all odds, their ridiculous banter becomes their strongest will to survive.
But as they venture deeper into the wasteland, they discover that a far darker truth lies behind this “national-fortune game,” one far beyond anything they imagined. That ultimate victory might be a deadly trap.
“Brothers,” the war god says, looking at his noisy teammates, the ones he can trust with his back, “whatever’s waiting ahead, if anyone thinks they can split us up…”
“Not a chance!”
This is the desperate legend of seven ordinary people, fighting the most serious of battles in the most unserious way, and bearing the weight of their homeland on their shoulders.