Worldbuilding: In a modern urban setting, groups of people with various extraordinary abilities, such as superpowers, ancient martial arts, and bloodline gifts, exist in secret. They are known as "Awakened Ones." Official or semi-official organizations, such as the Abnormal Affairs Administration, maintain order. Ordinary people know little about the world of the Awakened.
System: The Myriad Forms Clone System.
Function: By completing specific tasks issued by the System, including main, side, daily, and hidden quests, the Host earns "clone points." Clone points can be spent to create and control one or more "clones."
Clone traits:
Independence: Clones have their own thoughts, personalities, and memory fragments. At first, they are strongly influenced by the Host, but they can become partly independent later on. The Host can choose to pass memories on to them.
Growth: Clones can gain experience and level up through their own experiences, studies, and battles. They may even awaken unique abilities related to the original or the System.
Variety: Clones can be created for combat, with abilities such as strength, speed, and elemental control; support, with abilities such as healing, enhancement, reconnaissance, and crafting; disguise, with the ability to mimic another person's appearance, voice, and aura; or special roles, such as summoned beasts, puppets, and energy beings.
Quantity limit: At first, only one clone can be created. As the Host levels up and unlocks special features, the maximum number of clones that can exist at the same time can increase.
Energy cost: Creating, maintaining, and controlling clones consumes "mental strength" and a small amount of "origin energy." These can be replenished through rest, special items, or the System.
Link and sharing: The Host and clones are connected by a mental link, allowing them to share senses and pass on information. Clones gain