Worldbuilding: The ancient Nine Cauldrons of Yu the Great lie buried where the nine great dragon veins converge. Each cauldron seals one rift between Heaven and Earth. The rifts grow active every three hundred years, requiring a special ritual to reinforce the seals. So-called tomb raiding is actually a series of trials left throughout history by the guardians' descendants. Only the true heir can restart the sealing ritual.
Unique System:
· Three Essentials of Dragon Seeking: Read the stars to locate the tomb, listen to the earth's veins, and discern qi through yin and yang
· Nine Cauldron Marks: Each time an heir finds a cauldron, a dragon pattern appears on their body, granting them a special ability
· Rift Creatures: Otherworldly relics that seep through the rifts, governed by physical laws utterly unlike those of humanity