There is no System here, and no mercy. Only one eerie scenario after another, each with a death rate high enough to drive you to despair: a corridor of water ghosts summoned by bells, a crimson maze where blood points the way, a silent gallery where portraits turn, an endless staircase filled with whispers... Behind every door lies a carefully laid death trap.
Here, the rules are the only path to survival, and the rules themselves are often the biggest lies of all. Your teammates may turn into monsters the very next second, and a safe house may become a slaughterhouse in an instant. Memories are wiped clean, leaving only the most primal fear and hard-won experience.