(No CP + transmigration + interstellar + game development)
Jiang Yubai was an Earthling, a longtime resident of the Solar System. But while mountain climbing during summer vacation, he accidentally fell off a thousand-meter cliff and transmigrated into the interstellar age.
What an old, tired trope.
As the saying goes, if you survive a great disaster, endless troubles will follow.
Day one after transmigrating:
"Here's the bill for your bed and medical expenses. How would you like to pay, with your brain terminal or cash?"
That was the helpful local interstellar resident.
One month after transmigrating:
The Zerg invaded, tearing open the planet's core. Fleet lasers set the heavens ablaze. Bullets flew and war raged.
That was aliens fighting the Zerg.
One year after transmigrating:
In the new era, human lifespans had exceeded 300 years. Setting aside birth, retirement, and death, people could expect to spend a full two hundred years working. A cause for nationwide celebration!
Hahaha, those who love working are in for a treat :)
That was the Seven Navigable Star Systems Act.
Jiang Yubai: ...
Did he really have to die? Why were they hunting him down?
Was there actually any risk of surviving?
At long last, the System every transmigrator needed finally arrived.
The protagonist's halo is here. Tremble, aliens!
The idea is interesting, but too rigid, the game is a bit perfunctory, and the plot is too fast and too tight. The plot in the game is not described in detail, so when the NPC dies, the players are sad and only the readers are asking questions. What is the focus? You said that there is no interstellar life, and the game plot is not well written. There are only a few mythological plots in the first game and they are not connected, which makes it very jumpy. Players can only praise and not express their feelings. Also, the main plot of the first game didn't say much. There was no transition from the Mythic Age to the Emperor's Age. Star Wars didn't understand many things about the Mythic Age. It was just that so and so was so beautiful and so and so was so difficult to draw. When asked, it was mentioned in the text, and no one wanted to know about the cultural gap. That was also very good. There is no description of the origin of the mythical beast and it is constantly being drawn. What is its use except to help players with work? Without describing the origin and story, it is better to just make a farming game to draw cards and raise pets. There is also the card pool. Originally, you could only draw mythical beasts. Later, people asked if Chang'e could enter the card pool. What did it mean? Chang'e's event had no plot. The scene was just beautiful and beautiful, without any interest. Kua Fu and Hou Yi were not written at all. To watch Spread Chinese Culture is to see the feelings of seeing these plots in Star Wars. The second game is even weirder. After posting a PV, it feels like players are already familiar with these characters. Players will complain if they recognize the character from the Six Kingdoms.
No one? Then here I come [licking the screen] This article is very delicious, and all the points are written out. Now there are only two general concepts, mythology and history, with appropriate laughter. I finished reading it in one breath. I wonder if the author has the intention to write down all the key points of China's history, so that interstellar people can also fight against the war ❤️
It's okay, author, come on